3D Rendering Performance - 3ds max 5
For our 3ds max 5 benchmarks we chose two benchmark scenes that ship with the
product - SinglePipe2.max and Underwater_Environment_Finished.max
3D
Rendering Performance - 3ds max 5
SinglePipe2.max - Render Time in Seconds (lower is better) |
NVIDIA
nForce2
VIA KT333
|
|
|
|
0 |
|
45 |
|
90 |
|
136 |
|
181 |
|
226 |
|
271 |
|
|
|
3D
Rendering Performance - 3ds max 5
Underwater_Environment_Finished.max - Render Time in Seconds (lower
is better) |
NVIDIA
nForce2
VIA KT333
|
|
|
|
0 |
|
60 |
|
120 |
|
181 |
|
241 |
|
301 |
|
361 |
|
|
|
We've noticed in the past that rendering in 3dsmax isn't incredibly memory
bandwidth dependent and relies more on the CPU's cache with most models and
scenes being rendered, thus we see no performance difference between the two
chipsets.
3D
Rendering Performance - Maya 4.0.1
Rendertest.ma - Render Time in Seconds (lower is better) |
NVIDIA
nForce2
VIA KT333
|
|
|
|
0 |
|
14 |
|
28 |
|
42 |
|
56 |
|
70 |
|
84 |
|
|
|
The same trend holds under Maya as well.
1 Comments
View All Comments
Anonymous User - Monday, October 20, 2003 - link
Well we actually have been eagerly awaiting the release of NVIDIA's second Athlon XP chipset. Our expectations for the chipset weren't unreasonably high, which was the case with the original nForce, and there are many more launch partners this time around