Command & Conquer Generals: Zero Hour

The recently released expansion to the very popular Real-Time Strategy (RTS) game Command & Conquer Generals seems to do a good job of living up to the standards set by its prestigious ancestry. RTS games usually get overlooked in GPU roundups and comparisons as they aren’t considered graphically intense. However, smoothness is very important to gameplay; goodness knows I’ve blamed plenty of lost armies on ill timed drops in framerate. For this benchmark, we created a multiplayer game consisting of 6 hard armies on one team with us, and one easy army. We then used the replay feature in conjunction with FRAPS to measure performance. This was done with and without 4xAA/8xAF.

In this first test we can see that all the ATI cards are huddled together at the top while the nvidia cards lag behind. Clearly this game favors the ATI architecture. One of NVIDIAs strong points, memory bandwidth, doesn't get a chance to shine in this game as its mostly small textures and low poly objects with some pretty cool particle effects. That kind of setup just doesn't tilt in NVIDIAs favor.

Even with AA and AF enabled neither camp is severely hampered; and the only card that really drops off significantly is the 9600 Pro. The fact that the FX 5900 and NV38 are neck and neck suggests that the reason for NVIDIAs performance in this benchmark has something to do with an aspect of the architecture that isn't directly (or significantly?) affected by GPU core clock or memory bus bandwidth/speed; more than likely we're talking about driver issues here.

Aquamark 3 F1 Challenge: '99-02
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  • Anonymous User - Wednesday, October 1, 2003 - link

    I would like to see you guys use

    Starwars Galaxies: An Empire divided

    I'm not sure if there's a benchmark for this game but i think you can come up with something...

  • Anonymous User - Wednesday, October 1, 2003 - link

    #69 I agree that those areas should have been explored further, perhaps not in situations where frames were dropping very low but indeed you make a good point
  • Anonymous User - Wednesday, October 1, 2003 - link

    Great work, however in the relentless march forward the benchmarks lack the cards to compare the previous generation.

    For instance I own a Nvidia Ti4600. I'd potentially want to buy something new but to make a decision I want to see how my card performs against the newer cards shown.
  • Anonymous User - Wednesday, October 1, 2003 - link

    I have just came here from [H]ardOCP to read this article and I noticed something so glaringly obvious im surprised no one has mentioned it.
    How many of you play games at 1024X768, I know I dont, I play em at 1280X1024 or higher and where has Nvidias biggest drawback been lately, yes thats right you increase the screen size and Nvidia jumps of a cliff whereas ATI walks down a step.
    I been a gamer who doesnt use 1024X768 means this review is of no use to me, the drivers used are questionable, the image quality is inferior, the setup is poor, and the results DO NOT compare to other sites (ive checked 4 sites so far not including NV38 part), also after looking over this site I have seen not one advertisement for ATI yet I have seen a few concerning Nvidia.
    Anandtech from what I remember used to be impartial this something I dont think they are anymore.
  • Anonymous User - Wednesday, October 1, 2003 - link

    which bench's did that occur #65? im too lazy to go sorting thru em ;)
    if that is the case, then that has dodgy drivers written all over it
  • Anonymous User - Wednesday, October 1, 2003 - link

    I'm most interested in hearing about MMORPG performance. I know you included Final Fantasy XI in this suite, but I was hoping that you select an established, popular game. MMORPG DX9 titles like Starwars Galaxies or Asheron's Call 2. And MMORPG DX8 titles like Dark Age of Camelot or Anarchy Online. These games represent more closely were MMORPGs are headed in graphics engine development. Upcoming titles like, like Middle-Earth Online (Turbine), D&D Online (Turbine), Everquest 2 (Sony Entertainment), and Mythica (Microsoft).
  • Anonymous User - Wednesday, October 1, 2003 - link

    hey i'm interested in the benchmark from simcity4.

    i find it akward that since i have a radeon 9800PRO in my rig running a athlon 2600+ with 1gb of ram, i usually get 15fps with the updated patches from EA for simcity4. I've been searching around the internet about this problem of why simcity 4 just plain sucks with radeon cards and everyone on the forums says that its EA's fault for the way how they programed it. Anyways, why is it that Anand's benchmark of his radeons are all the way up to 52fps when most of his system setup is close to my specs?....anand? what drivers and patches are you using?
  • Anonymous User - Wednesday, October 1, 2003 - link

    How do some cards (mostly nVidia, most evident on the 5600 Ultra) speed up in some benchmarks when AA and AF were turned on? Doesn't that raise a flag immediately?
  • Anonymous User - Wednesday, October 1, 2003 - link

    I know that this is all about the newer technology, but it would have been nice if you would have thrown a couple of the older cards in for comparisions sake (and for those without the cash to purchase new cards every 6 months) like the Geforce 4 TI 4600 or 4200 and the Radeon 8500.
  • Anonymous User - Wednesday, October 1, 2003 - link

    Any news as to why HL 2 benchmark was not out on 30.09 as it was supposed to?

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