Fall 2003 Video Card Roundup Part I - ATI's Radeon 9800 XT
by Anand Lal Shimpi & Derek Wilson on October 1, 2003 3:02 AM EST- Posted in
- GPUs
Homeworld 2
This game is a space based RTS with plenty of particle effects and eye candy. Framerates can jump wildly from hundreds down to the teens depending on how close you want to get to the action. We decided to run two benchmarks (both with FRAPS), one on an in game cut scene (benchmark 1), and the second on a brief skirmish (benchmark 2) that was easily repeatable (the AI responded consistently to my inaction after the cut scene, so we could easily watch the same destruction occur over and over). These two measurements seemed to reflect the different aspects of gameplay well.
NVIDIA takes this test hands down. The ships of homeworld have some really nice textures, and there are some beautiful particle effects that can be seen just flying around in space watching things blow up. This first test is mostly just watching one big ship fly up past the camera.
We see that the trends remain the same with AA/AF enabled. The 9800XT gained some ground on the NVIDIA cards, but not enough to make a real difference in this test. This is another test where it was not apparent that NVIDIA's AA was doing as much as needed for the scene, so we will take a closer look at this benchmark when we do our image quality comparison.
In this battle scene (with more ships, more textures, and lots of missiles and laser fire), NVIDIA's lead is even more pronounced, could also be due to the cards memory bandwidth as there are more textures that need to be moved in and out of video RAM.
Again, we are not sure about the quality of the AA and filtering in this benchmark, but we will be looking into the matter very promptly. For now though, NVIDIA wears the Homeworld 2 crown.
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Anonymous User - Wednesday, October 1, 2003 - link
#19, did you even read this review at all? You look more idiotic by the second; Anand DID INCLUDE NV38.And if you are honestly that whiny to suggest that you can't wait for Part 2 for a free service such as Anandtech...then just get a life.
And no, SM2.0 cannot single handedly predict future game titles, that's just ignorance on your part. If you knew anything about programming you'd know that there are so many different variables that affect a game that it would take multiple code testing programs (like SM2.0) to even get a relatively accurate picture of future game title performance. Unfortunately, no web site in the world is going to spend their whole day doing that crap, they wouldn’t be able to get other games benchmarked.
(Btw, if you mistyped your comment about NV38, since your next comment seemed to imply that AT is somehow biased because they got NV38 and no one else did, you are simply a paranoid dope with nothing better to do than bash a big web site. Christ, you don't even know how dumb you sound; just today I was told by an editor through pms that AT's 9800XT review was delayed because they received NV38 at the last minute. Yeah, that clearly shows that NVIDIA had planned all along to have this AT review by their biased leash.
Haha, I just noticed over at Beyond3D that you're Natoma, yes? Haha, no wonder, you're one of the least knowledgeable guys there. Lol
Anonymous User - Wednesday, October 1, 2003 - link
#19 cont.: Look what NVidia needs is not NV38 but NV40. And NV40 should better be better than R420 in ALL terms.And I'd love to see NVidia back on track.
Anonymous User - Wednesday, October 1, 2003 - link
Doom 3 is an OPENGL game, not DirectX. And Carmack himself said they had to write specific code paths for Nvidia (to use lower precision), so you can't really compare ATI and Nvidia in Doom 3 directly.Anonymous User - Wednesday, October 1, 2003 - link
Perhaps YOU are clueless. I don't need to wait for complete reviews on other sides. And yes, they might have had more time as they did not benchmark NV38. However that they did not get NV38 makes this review even more suspicious.AND: You should also want Shadermark 2.0 crap if you are interested in playing some games already on the horizon and most games that will be released over the next year. Some of these games may be fillrate intensive like Aquamark3 but they are not that Pixel Shader 2.0 intensive.
Anonymous User - Wednesday, October 1, 2003 - link
prescott..naa...but then again why not?Anonymous User - Wednesday, October 1, 2003 - link
#11 you're an idiot. What loser who wants to buy a 9800XT or NV38 wants to see Shadermark 2.0 crap? Jesus, I certainly don't, and I'm one of many people that wants to buy a high-end video card. Tomb Raider sure, but he included 15 total games you idiot. And if you actually READ the review, you would have noticed Anand say he will do IQ testing in Part 2 of this review.Jesus, are there really this many clueless Anandtech readers? lol
Anonymous User - Wednesday, October 1, 2003 - link
@ 15: I was once an NVidia stockholder and gladly sold them early. With Doom 3 being DirectX 8 i mean that it does not use much of the new Shader capabilities that DirectX 9.0 cards have.I saw that Anand uses AF/AA in some games. Too bad that the most demanding games Aquamark3 and Halo were not also benched this way...
Anonymous User - Wednesday, October 1, 2003 - link
Yes Anand really is using a 2.8GHz Prescott. =)#11 Doom3 is OpenGL. I dont know where you got this directx 8 business. Are you bashing AT because NVIDIA scored poorly, or because ATI scored well?
Kristopher
Anonymous User - Wednesday, October 1, 2003 - link
@ 12: Because Raven Software uses far more polygons and newer shader extensions in JK3. It is not really comparable to Quake 3.Anonymous User - Wednesday, October 1, 2003 - link
Concerning #11: I did not mean that all games are CPU limited. But Anandtech complained about not having enough time for AA/AF. So possibly they should have excluded games like FS 2004.