F1 Challenge ’99-‘02

We’ve had plenty of requests to benchmark with a racing simulation. When we were designing the new testing suit this was one of the first games that came to mind. The game is faced paced, has lots of graphics options, and could keep someone who is into F1 racing busy for weeks at a time. Combine all of that with a nice replay feature and we have a very useful benchmark. We just ran a lap at Australia and counted the framerate of the replay via FRAPS while following one of the drivers in the middle of the pack.

In this bench, everyone seems to being doing really well with the exception of the two lowest end cards. It seems very clear that this test is CPU bound, and we are looking forward to benching some CPUs with this game (as well as trying to push the highend cards with some higher resolution tests). There really is no clear winner, but NV38 does come out at the top of the pile.

When we flip the filter switch, the 9800 XT drops the least in frame rate, and takes a clear lead over NV38 and the 9800 Pro. Usually NVIDIA is the camp gaining the most ground after AA and AF are enabled, but it is very much worth noting that in this benchmark (and others we will point out later) AA and AF didn't really seem to work as well on the NVIDIA cards as it did on the ATI cards. There was some difference between the two, but we will have to do more research into this area before we can bring forth anything conclusive.

C&C Generals: Zero Hour Final Fantasy XI
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  • Anonymous User - Wednesday, October 1, 2003 - link

    #19, did you even read this review at all? You look more idiotic by the second; Anand DID INCLUDE NV38.

    And if you are honestly that whiny to suggest that you can't wait for Part 2 for a free service such as Anandtech...then just get a life.

    And no, SM2.0 cannot single handedly predict future game titles, that's just ignorance on your part. If you knew anything about programming you'd know that there are so many different variables that affect a game that it would take multiple code testing programs (like SM2.0) to even get a relatively accurate picture of future game title performance. Unfortunately, no web site in the world is going to spend their whole day doing that crap, they wouldn’t be able to get other games benchmarked.

    (Btw, if you mistyped your comment about NV38, since your next comment seemed to imply that AT is somehow biased because they got NV38 and no one else did, you are simply a paranoid dope with nothing better to do than bash a big web site. Christ, you don't even know how dumb you sound; just today I was told by an editor through pms that AT's 9800XT review was delayed because they received NV38 at the last minute. Yeah, that clearly shows that NVIDIA had planned all along to have this AT review by their biased leash.

    Haha, I just noticed over at Beyond3D that you're Natoma, yes? Haha, no wonder, you're one of the least knowledgeable guys there. Lol
  • Anonymous User - Wednesday, October 1, 2003 - link

    #19 cont.: Look what NVidia needs is not NV38 but NV40. And NV40 should better be better than R420 in ALL terms.

    And I'd love to see NVidia back on track.
  • Anonymous User - Wednesday, October 1, 2003 - link

    Doom 3 is an OPENGL game, not DirectX. And Carmack himself said they had to write specific code paths for Nvidia (to use lower precision), so you can't really compare ATI and Nvidia in Doom 3 directly.
  • Anonymous User - Wednesday, October 1, 2003 - link

    Perhaps YOU are clueless. I don't need to wait for complete reviews on other sides. And yes, they might have had more time as they did not benchmark NV38. However that they did not get NV38 makes this review even more suspicious.

    AND: You should also want Shadermark 2.0 crap if you are interested in playing some games already on the horizon and most games that will be released over the next year. Some of these games may be fillrate intensive like Aquamark3 but they are not that Pixel Shader 2.0 intensive.
  • Anonymous User - Wednesday, October 1, 2003 - link

    prescott..naa...but then again why not?
  • Anonymous User - Wednesday, October 1, 2003 - link

    #11 you're an idiot. What loser who wants to buy a 9800XT or NV38 wants to see Shadermark 2.0 crap? Jesus, I certainly don't, and I'm one of many people that wants to buy a high-end video card. Tomb Raider sure, but he included 15 total games you idiot. And if you actually READ the review, you would have noticed Anand say he will do IQ testing in Part 2 of this review.

    Jesus, are there really this many clueless Anandtech readers? lol
  • Anonymous User - Wednesday, October 1, 2003 - link

    @ 15: I was once an NVidia stockholder and gladly sold them early. With Doom 3 being DirectX 8 i mean that it does not use much of the new Shader capabilities that DirectX 9.0 cards have.

    I saw that Anand uses AF/AA in some games. Too bad that the most demanding games Aquamark3 and Halo were not also benched this way...
  • Anonymous User - Wednesday, October 1, 2003 - link

    Yes Anand really is using a 2.8GHz Prescott. =)

    #11 Doom3 is OpenGL. I dont know where you got this directx 8 business. Are you bashing AT because NVIDIA scored poorly, or because ATI scored well?

    Kristopher

  • Anonymous User - Wednesday, October 1, 2003 - link

    @ 12: Because Raven Software uses far more polygons and newer shader extensions in JK3. It is not really comparable to Quake 3.
  • Anonymous User - Wednesday, October 1, 2003 - link

    Concerning #11: I did not mean that all games are CPU limited. But Anandtech complained about not having enough time for AA/AF. So possibly they should have excluded games like FS 2004.

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