Level Analysis: training
This is actually the very first thing that happens in the game. The player wakes up and walks through the cave out onto a beach. In this benchmark, the player walks out to the small dock and looks out over water as the demo concludes.
ATI training screenshot.
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NV training screenshot.
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NV training screenshot.
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The new VS3.0 code that handles grass does a good job of matching up with the VS2.0 implimentation. These shots aren't lined up as well as some of our others, but it is clear that there aren't any differences in rendering quality.
This time, we don't see much performance improvement here.
With AA and AF enabled, we get a little more of a boost in performance.
This NVIDIA supplied level shows smaller improvement than the other (just slightly more impressive than our custom demos). The main factor in this level is grass, which our tests really didn't have. So far, it seems like lighting has the largest impact on performance.
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DerekWilson - Friday, July 2, 2004 - link
Thanks Pete, we'll be setting AA and AF in the benchmark batch file from now on ... We've updated the site to reflect the fact that the first run of numbers had NV 4xAA set in the control panel (which means it was off in the game).We appologize for the problem, and these new numbers show an acurate picture of the NV vs. ATI playing field.
Again, we are very sorry for the mistake.
Bonesdad - Friday, July 2, 2004 - link
Wait till you see the numbers for NV's 6800 Ultra Extreme with Cheese!!!Pete - Friday, July 2, 2004 - link
Derek, was AA on for the nV cards? Apparently nV's latest drivers change behavior once again, to require AA to be set in-game, rather than via CP (which does nothing).Perhaps you could avoid this mess of ever-changing AA settings by using AA+AF for comparison screens? It'd also have the added benefit of showing the games in a more positive light. :)
joeyd - Friday, July 2, 2004 - link
gordon151 - Friday, July 2, 2004 - link
pio!pio! x-bit labs tested the difference between performance with the 1.2 and 1.1 patch on the NV3x (5900 Ultra) and well it wasn't pretty. NV3x actually saw a rather big performance drop using the new patch. I dunno if nVidia is gonna do anything about this since they seem to be turning a blind eye to the NV3x line with respect to future optimizations.DerekWilson - Friday, July 2, 2004 - link
trilinear optimizations are onanisotripic filtering optimizations are off
AA has less noticable benefit as resolution increases, but nearly vertical and nearly horizontal lines are still obvious in games with high contrast scenes.
kmmatney - Friday, July 2, 2004 - link
Do you really need AA on when running at 1600 x 1200, as in these these benchmarks? Just wondering if its much of a benefit at this high of a resolution. I never go past 1024 x 768, so I wouldn't know.pio!pio! - Friday, July 2, 2004 - link
So how about just the performance jump from FarCry 1.1 to 1.2 w/o using these high end shaders? (Ie for the previous generation Geforce 5900 crowd and lower)AnnoyedGrunt - Friday, July 2, 2004 - link
Does that mean trilinear optimizations on, or trilinear filtering on?Thanks,
D'oh!
DerekWilson - Friday, July 2, 2004 - link
we used driver default:trilinear on
anisotropic off