How about a walk on the beach?

Just like in the original Half Life, Half Life 2’s levels are split into multiple parts and are loaded as you encounter them in order to make the game flow more like a story rather than your average first person shooter.  Our next benchmark is a continuation of the d2_coast levels: d2_coast_12. 

This particular demo takes place on a beach during the early morning.  In the demo, our player walks along the beach only to be ambushed by a few soldiers, which he mows through with ease.  Here’s where things get interesting though; one of the most stressful shaders in the entire game is located in the d2_coast_12 level.  There are a couple of huts armed with machine guns placed on the beach, but to protect the operator of the gun there’s a bit of protective glass much like a windshield at the front of the huts.  The glass shaders end up severely reducing frame rate, although with all of the cards we have here the game is still playable. 


While it doesn't look like much here, the glass in front of our player causes a pretty decent frame rate drop

Our player stares at the glass of one of these huts for a bit before moving on, finally coming across a couple of enemies in an elevated hut.  The player fires a few rockets at the hut, which produce explosions that are also fairly GPU intensive, while being shot at from above.  The demo closes with our player tossing a grenade at the enemy hut as a last resort. 

We chose this level and section of the game for two reasons: 1) The GPU intensive glass shader we mentioned earlier intrigued us and slowed down even the fastest GPUs, and 2) the level had a lot of good combat which we were lacking from some of the other demos.  Once again, you can see how this demo is also typical of Half Life 2 gameplay. 

Here, business is as usual with ATI’s X800 XT at the top of the charts, but once again only outperforming the 6800 Ultra by 5%, which is consistent with our first demo.  The 6800GT and X800 Pro offer basically identical performance, and the same can be said about the 6800, 6600GT and X700 XT. 

Half Life 2 AT_coast_12 Demo

Let’s go for a Drive In Jail, with Friends
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  • nthexwn - Wednesday, November 17, 2004 - link

    In reply to Jeff7181 (#14):

    I have a Radeon 9700 pro with the 4.11 drivers and I'm having the same problems with my LCD (Samsung Syncmaster 710T @ 1280x1024)! Refresh rate is set to 70hz and with vsync I either get 35 (Interleaving frames to every other) or 70 fps (Matching frames to refresh rate)... Since our cards are from different companies I'm guessing it's a problem with the game itself...

    I've tried both triple buffering and alternating the DVI frequency (don't know if that would even help) and it doesn't solve the problem...

    It's rather irritating because I actually PLAY my games instead of just gawking over the benchmark scores (I'm one of those lucky people that has some free time!), and the screen looks like a Freddy Kruger job without vsync on! :*(

    Also, when the game switches between 70 and 35 there is a bit of a stall, which, even though 35fps is still playable can ruin online play in CS:S! Especially since player models running onto the screen tend to temporarily stress the card enough to make it hitch up on me, in which time said player usually caps me in the head and moves on! :*(

    I suppose we could type "fps_max 35" or "fps_max 42.5" (assuming it accepts floating values. You could just set your monitor to 80hz and set fps_max to 40) in the console (don't use the "s), but limiting the framerate to those values isn't what I'd call an ideal solution...

    Oh well...

    GREAT GAME! GREAT HARDWARE! GREAT WEBSITE!
  • smn198 - Wednesday, November 17, 2004 - link

    I'v got a 9800SE 128MB (256bit) card. Would like to know how that compares. I fried my 9500Pro making it into a 9700Pro so that won't do 3D no more (Artifacts then crashes) :(

    What graphics card which will be tested would have similar performance to a 9800SE (256bit RAM)?
  • ElMoIsEviL - Wednesday, November 17, 2004 - link

    "The one issue I'm struggling with right now is the fact that the X700 XT is still not available in retail, while the X700 Pro (256MB) is. If I have the time I may go back and run some X700 Pro numbers to make this a more realistic present-day comparison."

    I should post you a picture.. the x700XT is available at futurshop in Canada and has been for about a week now.. :)

    Althought not my cup of tea they are selling quite well I'm told.

    But then again ATi cards always sell well in Canada.. so well ATi usually cannot fill the demand (with the USA taking soo many of the chips lol).
  • ElMoIsEviL - Wednesday, November 17, 2004 - link

    Well... for one thing the numbers are not even close to what other sites are showing and secondly where's the x800XT PE?

    It's the card I own (albeit mine is clocked at 650/625).

    It's good to see ATi in the lead by such significant margins and that the game can be easilly played at 1600x1200 with 4xAA and 8xAF with an x800XT PE. Also great to see that the game runs well without the final HL2 drivers from ATi (yeah the 4.12's are only interim, the full 4.12's are going to be fully optimised).

    The biggest surprise is how well the 6600GT performed although losing convinsingly against the x700XT it still put on a good showing.

    BTW, other sites are showing the x800 Pro beating the 6800 Ultra with the same drivers albeit using an AthlonFX-55.

    Meh,

    Looks like ATi can probably offer even greater performance at lower resolutions according to the 1600x1200 results being soo close to the lower resolutions.
  • SMT - Wednesday, November 17, 2004 - link

    Anand,

    My flashlight worked throughout Nova Prospekt. Are you sure yours wasn't available?
  • abravo01 - Wednesday, November 17, 2004 - link

    Was the 6800GT used on the test 128 or 256MB? Huge price difference around here: if it was the 128MB, than it's definitely the best buy.
  • Anand Lal Shimpi - Wednesday, November 17, 2004 - link

    The AA benchmarks actually used 8X Aniso as well.

    Take care,
    Anand
  • OriginalReaper - Wednesday, November 17, 2004 - link

    on page 8 and 9 you discuss AA and AF, yet on page 10, 11, 12, and 13, you only list 4xAA being used. Did you forget to put 8xAF in the results or did the benchmark only do 4xAA?

    Thanks.
  • CU - Wednesday, November 17, 2004 - link

    I think an investigative article that shows when what hardware becomes a bottleneck for HL2 would be great. I look forward to it.

    "Any other requests?

    Take care,
    Anand"

    Can you send me all the hardware when you are done testing HL2. :-)
  • Cybercat - Wednesday, November 17, 2004 - link

    Nice, I wanted to know how the 9550 performed, mostly to see how it compares with the FX 5200. Is that 128 bit memory or 64 bit memory interface version? I'm pretty excited about the 6200 as well, since this is finally a budget card that performs better than the Ti4200. The performance leap this gen is spectacular.

    Overall, I think you left the other guys in the dust with this one.

    And on the subject of the X700 Pro, it's kind of an odd card, because with its price range (the 128MB version at about $180, 256MB at $200), it's unclear what card it's competing with. It acts like a fifth wheel in this way. People would much rather buy a X700XT or 6600GT instead since they're in the same general price range. Only thing is, like you said the X700XT isn't widely available yet, making the X700 Pro a stopgap for now, and giving NVIDIA the clear win in the mainstream market until ATI can start shipping out the more competitive card. That's the only thing saving the X700 Pro right now from being completely pointless.

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