The Slowest Level in the Game

For our fifth and final demo we turn to one of the last levels in the game – d3_c17_12.  This city level takes place mostly outdoors and gave us the lowest average frame rates out of any level we played in during our testing of Half Life 2.  A combination of all of the fire shaders as well as the explosions and weapon fire and the outdoor lighting make for one very stressful test. 

Our player fires upon one of the mammoth mechanical spiders using a handful of weapons, including the RPG which in itself ends up being decently stressful on the GPU. 

No real surprises here in our final benchmark:

Half Life 2 AT_c17_12 Demo

Once again, we see very similar standings in this test under DX8:

Half Life 2 AT_c17_12 Demo

In Jail, with Friends A Pretty Decent DirectX 7
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  • vladik007 - Friday, November 19, 2004 - link

    cant wait for CPU benches. Again , great article , something i've come to expect here.

    Btw , when might u be releasing CPU benches ? I'm about to order my cpu/mobo upgrade this weekend so i can play with it over the Tgiving holiday , i'm thinking A643200+Abit 939 board. ( i've always ,since my 1st computer, owned Abit motherboard , so i'm not going to change ritual , too bad they dont make one with nforce3)
  • SMT - Friday, November 19, 2004 - link

    Um, I'll say it again...

    I'm pretty sure Gordon has a flashlight throughout Nova Prospekt.

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