Half Life 2: AT_coast_12

The at_coast_12 benchmark begins to show GPU limitations earlier on in the resolution scale than the previous two tests; at 1280 x 1024 we start seeing some performance benefits to SLI, but the real win once again comes at 1600 x 1200.  At 1600 x 1200 the 6600GT, once paired up in SLI mode, enjoys a 44% increase in performance which allows it to outperform a single 6800 Ultra by 10%.  SLI mode also allows the 6800GT and 6800 Ultra to both achieve 100+ fps frame rates in this benchmark. 

Half Life 2: AT_coast_12

With AA/AF enabled all of the cards do extremely well; the 6600GT SLI configuration ends up being faster than a single 6800GT/Ultra, and the latter two cards manage to remain mostly CPU limited at resolutions up to and including 1600 x 1200. 

Half Life 2: AT_coast_12

Half Life 2: AT_coast_05 Half Life 2: AT_prison_05
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  • bob661 - Tuesday, November 23, 2004 - link

    #18
    The hardcore gamers would just buy new video cards.
  • reboos - Tuesday, November 23, 2004 - link

    "Nvidia bought the patents, pending patent applications, trademarks, brand names, and chip inventory related to the graphics business of 3dfx."

    http://slashdot.org/articles/00/12/15/2244256.shtm...
  • fuzzynavel - Tuesday, November 23, 2004 - link

    I think 3DFX were bought by nvidia...or at least the rights to the technology....so it is technically the same company...I remember the days of 3DFX scan line interleave....fantastic!
  • bob661 - Tuesday, November 23, 2004 - link

    #17
    Two Opterons would be downright scary if they were limited too. But a 4000 is no slouch. :-) It's still amazing. I happen to agree with #12 but the real test of that theory would be to test slower CPU's and see how the performance scales.
  • reboos - Tuesday, November 23, 2004 - link

    Odd as it may sound, should we be thanking 3DFX for this?

    http://slashdot.org/articles/00/12/15/2244256.shtm...
  • Gnoad - Tuesday, November 23, 2004 - link

    Although SLI is exciting, I found myself wanting more info on the Asus board...
  • haris - Tuesday, November 23, 2004 - link

    I just had some more thoughts about why SLI/Multi rendering might not be such a great move by Nvidia/ATI.

    When they launch their next generation cards they are expecting to rake in some extra money from the extreme gamers, right? What happens to that same card when they start purchasing relatively cheap last gen cards instead. This might then lead to something like this: In order for them to get that additional $ during the begining of the next gen card's life cycle they might have to slow down the production cycle of cards to give them more time in the high-end position.
  • Jeff7181 - Tuesday, November 23, 2004 - link

    #14... why? You have TWO GPU's here... and ONE CPU. Why is it so amazing that two GPU's can put the squeenze on one CPU? Now... stick a 6800U SLI setup with a couple Opteron 250's with an application that's multi-threaded and THEN I'd be amazed if it was still CPU limited.
  • Aquila76 - Tuesday, November 23, 2004 - link

    Or was that 330 Watts the total system usage? (doubtful)
  • Aquila76 - Tuesday, November 23, 2004 - link

    What power supply was used in your testbed? If the SLI setup requires at load ~ 330 Watts, I would think you'd need around a 550W unit for your setup.

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