Final Words

Without a doubt, there will be a time when 512MB cards will be necessary. As we mentioned earlier, more local GPU memory is never a bad thing, it just has to be taken advantage of, and that time is not now. 

Performance across the majority of the games that we tested remained unchanged, even at their highest detail settings.  We were a bit surprised that there was such a tangible benefit to the 512MB card running Half Life 2, but in the end, we attained better performance out of a similarly priced X850 XT with only 256MB of memory, even under Half Life 2. 

ATI's desire to make their first 512MB part based on the X800 XL doesn't appear to make much sense either.  The large amount of on-board memory would seem best fit for a GPU that was capable of running at resolutions and detail settings that would see some performance benefit from the additional memory. 

We are worried that ATI doesn't have their users as Priority One, given the level of confusion that the X800 XL 512MB will insert into their product line.  Without a significantly lower price tag, the new 512MB board inadvertently competes with ATI's X850 XT, which is clearly the better performer.  With a 30% fill rate advantage, even in future games that do eat up more memory, we'd expect the X850 XT to still outperform the X800 XL 512MB.  The fact of the matter is that developers aren't going to leave the majority of the gamers in the dark when it comes to implementing features and improving image quality. We wouldn't expect 512MB graphics cards to be the target for any development until the next generation of GPUs actually begins getting into the hands of gamers later this year.  At that point, you're better off picking up a new GPU with more memory rather than one based on the year-old R42x architecture. 

We can't help but feel a little puzzled by today's launch, but at the same time, very curious.  Not so much about the X800 XL 512MB itself, but whether or not ATI will hold true to their word this time around.  The X800 XL 512MB had better arrive later this month; otherwise, ATI will have just dug themselves a deeper hole and this time, it will have been for no actual benefit. 

Unreal Tournament 2004 Performance
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  • Cuser - Wednesday, May 4, 2005 - link

    Oh, and I enjoyed the Mildred story:)
  • Cuser - Wednesday, May 4, 2005 - link

    fishbits: First of all, I am not saying that gamers should go out and buy this card. I am just giving a possible reason to why these high memory cards are even being produced today. With all of the readers asking how 'stupid can ATI be...', I am pretty sure a company that large does not produce hardware haphazardly. There has to be a good reason, and as we can see, it is neither because it offers better game performance (as it purports to), or because gamers are begging for it.

    Secondly, the bells and whistles interface (aero glass) is a new 3D interface OPTION. Which means it is not necessary to use while running the OS. There is an option to use the classic XP style interface (which will soon become obsolete). And, if history is any indication, everyone will downplay the need for the pretty interface because of how much resources it uses. Then, as the hardware supporting it becomes more standard, everyone will eventually fall into line (remember when there was such a large opposition to XP's MAC'esqe look...where is that opposition now?).

    Last, if ATI has such a terrible time with hardware delivery, these cards should be available in large quantities when the Longhorn Beta (available with all the bells and whistles) becomes available.

    Plus, if reports are correct about the Aero Glass needing alot of video memory, how whould MS be able to show off preview copies without available hardware?
  • fishbits - Wednesday, May 4, 2005 - link

    overclockingoodness: Working on the new "Top Insider Story?"
  • OrSin - Wednesday, May 4, 2005 - link

    Cuser even if MS new OS needs greated memory it will not more Video memory. Its new interface is 3d in barest since of the word. Any decent even 64 MB card will run it fine. Even if MS OS did need more video memory the OS is 1 year or more away. This card will be so old news no one will care.

    if any one buys 450 video to future proof thier OS, then I anti-gravity unit to sell them for thier car, so when roads are gone and we fly through the sky.
  • overclockingoodness - Wednesday, May 4, 2005 - link

    Why do I get the feeling that Anand has fired half of his staff? Now it seems like majority of the major reviews are handled by Anand. It's not necessairly a bad thing, but it just makes me wonder that AnandTech started churning 7 reviews a week when he was in college or getting married, but now we see far less reviews and majority of them are from either Anand, Wesley or Kristopher. Where has the rest of the staff disappeared? ;)
  • fishbits - Wednesday, May 4, 2005 - link

    Cuser: I doubt that MS is going to release an OS in a year or so that requires a 512MB vid card to decently enjoy its UI. "Yes Mildred, the new Windows is great! You just need to open up your Dell, buy a new PCIe motherboard and swap that out, and a $400+ video card and install that too. Let's see, if you do all this yourself with the OS upgrade, we're looking at $600+ for you to still be able to get the e-mails from the kids that you always did."

    Many gamers even don't have the tip-top of the line to enjoy the many games they love (and will love in the future). We'd love to, but the cost is hard to justify. How then to convince folks to hand out this kind of money just for the new OS's UI? Ain't gonna happen. Few would do it, and MS surely isn't dumb enough to miss out on that many sales. We can chastise them about bloat and hardware reqs vs performance, but they're not THAT bad.
  • KristopherKubicki - Wednesday, May 4, 2005 - link

    You can actually buy the NVIDIA 512MB cards *right now*. I guess we now know why they didn't make a big deal of their launch :)

    Kristopher
  • deathwalker - Wednesday, May 4, 2005 - link

    What a complete and utter waste of time this card is. Another effort (usless) by ATI to climb back to the top after letting Nvidia take over with there 6800 line of graphics cards...oh how I long for the days when my 9700 pro was a thing of envy. But, alas ATI shot themselves in the foot and lost customers (me included) back to nvidia when they could not answer the bell for the 10th round.
  • Cuser - Wednesday, May 4, 2005 - link

    I just re-read my article and I might have seemed like I was 'blaiming' microsoft for this.
    On the contrary, I just wanted to bring to light what a large influence microsoft is on the new standards of graphics hardware. DirectX, no matter how much it was chastised before, has become the foundation to the design of video harware. Video card makers today make cards to take advantage of the directX api...nothing more, nothing less. OpenGL seems to be fading quickly in consumer games (not as much in the professional market, however).
    To this end, with the new design of the WGF, windows and application's video RAM usage may begin to rival the video games we play.
  • Cuser - Wednesday, May 4, 2005 - link

    IMHO
    I think everyone is overlooking the real reason why this much memory will soon be necessary: microsoft.

    From the articles I have been reading about longhorn and it's new graphics API, I think the desire for card companies to push towards higher video memory is not because of any games now or in the near future, but to prepare for Longhorn's need for video RAM.
    With OS managed video RAM and allotted GPU time, videocards with less than 512mb of RAM will not be able to give you all your OS interface has to offer.

    P.S.- This is my first post, be gentle...

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