ATI Radeon X800 GT: A Quality Mid-range Solution
by Josh Venning on September 28, 2005 12:05 AM EST- Posted in
- GPUs
Splinter Cell Chaos Theory Performance
While the latest patch enables HDR support on SM2.0 cards as well as SM3.0, despite claims to the contrary, HDR is not a feature of SM3.0 – we have done the testing here without HDR. Enabling HDR causes a serious performance hit on all cards. So, short of SLI setups or a 7800 series card, it's probably not worth using at the cost of higher resolutions.
Note that with Splinter Cell: CT, we see how the FPS of each of these mid-range cards only differ a tiny amount from each other, not nearly enough to cause a noticeable difference in gameplay. With games like this and Everquest 2, saving an extra $40 on a graphics card that performs this well seems like a good deal.
While the latest patch enables HDR support on SM2.0 cards as well as SM3.0, despite claims to the contrary, HDR is not a feature of SM3.0 – we have done the testing here without HDR. Enabling HDR causes a serious performance hit on all cards. So, short of SLI setups or a 7800 series card, it's probably not worth using at the cost of higher resolutions.
Here, we see again a case where the X800 GT outperforms the 6600 GT across the board, but only slightly. This is another very graphically demanding game, but as it is mostly stealthy and slow gameplay, a really high framerate isn't quite necessary. Most would find the game playable on the X800 GT in every instance except for 1600x1200 with AA enabled.
Note that with Splinter Cell: CT, we see how the FPS of each of these mid-range cards only differ a tiny amount from each other, not nearly enough to cause a noticeable difference in gameplay. With games like this and Everquest 2, saving an extra $40 on a graphics card that performs this well seems like a good deal.
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drinkmorejava - Wednesday, September 28, 2005 - link
But how does the 6600gt compare in SCCT with SM3.0 on. It's not an unbiased test if you're not using the cards to the best of their abilities. SM3 was built to give a performance boost that would encourage people to by cards with it, no sense in leaving this out.lifeguard1999 - Wednesday, September 28, 2005 - link
Why?coldpower27 - Wednesday, September 28, 2005 - link
Remember the 6800 Strength lies in situations where AA & AF are applied. it's overall pixel fillrate is only 3.9GPixel compare to the 6600 GT 4.0GPixel, if not memory bandwidth limited, there is potential for 6600 GT to outperform 6800 Vanilla. Vertex Shader power doesn't matter also all that much as the amount 6600 GT has seems to be sufficient. Pixle Shader fillrate is one of the most important indicators of performance when comparing across the same architecture.Cybercat - Wednesday, September 28, 2005 - link
I was wondering about this myself. I've seen a number of benchmarks from other sources showing the 6800 to be the better performer. I hope Josh used a genuine NV41/42 6800 rather than just taking a NV45 and cutting it down.Kagjes - Wednesday, September 28, 2005 - link
hmm, could someone plz tell me what's the overclocking like with 6800s? is it worth buying at all?DerekWilson - Wednesday, September 28, 2005 - link
they have different strengthsjkostans - Sunday, September 25, 2005 - link
I just built a computer for a buddy a X800 GT 256MB card plus a A64 3500+ in it. The 3500+ overclocked to 2.63GHz prime95 stable, and the video card was running solid at 580Mhz Core 595Mhz Memory and looped 3dmark tests all night without a single problem. Probably the best bang for the buck system I've built so far. Performance wise better than the 3800+ and X800 XL system I built prior to it (stock speeds) and a lot cheaper.Thatguy97 - Wednesday, June 24, 2015 - link
dont see how the x800 gt was a quality mid range solution as the x800 xl and x800 were much better cards