Final Words

The additional tests that we've run help to solidify our assessment of ATI's situation with the X1000 line. Our tests show that the high end ATI cards handle enabling antialiasing better than NVIDIA cards overall. The X1600 XT fairly consistently performs much worse than the 6800 GT and a little better than the 6600 GT. The X1300 Pro doesn't perform nearly as well as the 6600 GT in our tests (though it costs nearly the same), doesn't perform at playable framerates over 1024x768 in high quality modes, and enabling antialiasing is simply not an option.

The X1800 XT will be good competition for the 7800 GTX, besting it in many cases when antialiasing is enabled at higher resolutions. The X1800 XL competes fairly well with the 7800 GT, but the NVIDIA card generally comes out on top in the tests that we ran. OpenGL games are still a hurdle for all the ATI cards to overcome, but it seems as if the X1600 XT is more highly capable of mitigating the impact of a non-Microsoft API on performance.

The true bottom line of the goodness of these cards with respect to their NVIDIA counterparts is price. The MSRP data that we have (which is all we have to go on so far) is absolutely a deal breaker. At every step along the way, the NVIDIA parts that perform at or near the level of the ATI X1000 series cards look like they will have a $50 to $100 price advantage. As the NVIDIA parts have had the market to themselves for a while, their prices have managed to settle. ATI won't be able to benefit from the high prices that we usually see at a product launch because their parts just aren't worth the price premium.

But that's not all the coverage that we have planned for the new ATI parts. Stay tuned for some more in-depth Shader Model 3.0, image quality, and market analysis soon.

Splinter Cell: Chaos Theory Performance
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  • waldo - Friday, October 7, 2005 - link

    I have been one that has been critical of the video card reviews, and am pleasantly suprised with this review! Thanks for the work Derek, and I am sure the overtime it took to punch this together...I can only imagine the hours you had to pull to put this together. That is why I love AnandTech! Great site, and responsive to the readers! Cheers!
  • DerekWilson - Friday, October 7, 2005 - link

    Anything we can do to help :-)

    I am glad that this article was satisfactory, and I regret that we were unable to provide this ammount of coverage in our initial article.

    Keep letting us know what you want and we will keep doing our best to deliver.

    Thanks,
    Derek Wilson
  • supafly - Friday, October 7, 2005 - link

    Maybe I missed it, but what system are these tests being done on?

    The tests from "ATI's Late Response to G70 - Radeon X1800, X1600 and X1300" were using:
    ATI Radeon Express 200 based system
    AMD Athlon 64 FX-55
    1GB DDR400 2:2:2:8
    120 GB Seagate 7200.7 HD
    600 W OCZ PowerStreams PSU

    Is this one the same? I would be interested to see the same tests run on a NF4 motherboard.
  • supafly - Friday, October 7, 2005 - link

    Ahh, I skipped over that last part.. " The test system that we employed is the one used for our initial tests of the hardware."

    I would still like to see it on a NF4 mobo.
  • photoguy99 - Friday, October 7, 2005 - link

    Vista will have DirectX 10, which adds geometry shaders and other bits.

    The ATI cards will run vista of course, but do everything DX10 hardware is capable of.
  • photoguy99 - Saturday, October 8, 2005 - link

    Sorry, I meant the new ATI cards will *not* be DX10 compatible.

    The biggest difference is DX10 will introduce geometry shaders which is a whole new architectural concept.

    This is a big difference that will make the X1800XT seem out of date.

    The question is when will it seem out of date. Another year for Vista to be released with DX10, and then how long before a game not only has a DX10 rendering path, but has it do something interesting?

    Hard to say - it could be the games with a DX10 rendering path show little difference, it could be you see a lot more geometry detail in UT2007.

    Make your predications, spend your money, good luck.
  • Chadder007 - Friday, October 7, 2005 - link

    Sooo...the new ATI's are pre-DX10 compliant? If so, what about the new Nvidia parts?
  • DerekWilson - Friday, October 7, 2005 - link

    This is not true -- DX10 will specific functions will not be compatible with either new ATI or NVIDIA hardware.

    Games written for Vista will be required to support DX9 initially and DX10 will be the advanced featureset. This will be to support hardware from the Radeon 9700 and GeFroce FX series through the Radeon X1K and 7800 series.

    There is currently no hardware that is DX10 capable.
  • Xenoterranos - Saturday, October 8, 2005 - link

    Im just hoping NVIDIA doesn't go braindead again ont he DX compliance. I'm still stuck with a non-fully compatible 5900 card. It runs HL2 very well even at high settings, but I know Im missing all the pretty DX9 stuff. I probably won't get another card untill DX10 hits, and then buy the first card that fully supports it.
  • JarredWalton - Saturday, October 8, 2005 - link

    Well, part of that is marketing. DX9 graphics are better than DX8.1, but it's not a massive difference on many games. Far Cry is almost entirely DX8.1, and other than a slight change to the water, you're missing nothing but performance.

    It's like the SM2.0 vs. SM3.0 debate. SM3.0 does allow for more complex coding, but mostly it just makes it so that the developers don't have to unroll loops. HDR, instancing, displacement mapping, etc. can all be done with SM2.0; it's just more difficult to accomplish and may not perform quite as fast.

    Okay, I haven't ever coded SM2.0 or 3.0 (advanced graphics programming is beyond my skill level), but that's how I understand things to be. The SM3.0 brouhaha was courtesy of NVIDIA marketing, just like the full DX9 hubub was from ATI marketing. Anyway, MS and Intel have proven repeatedly that marketing is at least as important as technology.

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