Looking Back: ATI's Catalyst Drivers Exposed
by Ryan Smith on December 11, 2005 3:22 PM EST- Posted in
- GPUs
Jedi Knight: Jedi Academy
Released in 2003, Jedi Academy represents the pinnacle of what the Quake3 engine could offer. With massive levels, dynamic glow, and lightsabers abound, it's one of the most punishing Quake3 engine games ever made, and a good representation of the vast number of games made in the early 2000's with this engine. As our only OpenGL title in this roundup, it's also our gauge to see if ATI's OpenGL performance changed at all over the 3-year period That said, even with ATI's traditionally poor OpenGL performance, we still had to increase our testing resolution to 1600x1200 in order to put a sizable dent in to our test setup; otherwise, we would continuously hit the 100fps frame rate cap.
Looking at the screen captures, however, we see a very interesting story that the benchmarks do not show, and it's not all performance related.
Overall, however, Jedi Academy shows that other than early improvements and a bug fix, there was little change in performance in this game with the 9700 Pro.
Released in 2003, Jedi Academy represents the pinnacle of what the Quake3 engine could offer. With massive levels, dynamic glow, and lightsabers abound, it's one of the most punishing Quake3 engine games ever made, and a good representation of the vast number of games made in the early 2000's with this engine. As our only OpenGL title in this roundup, it's also our gauge to see if ATI's OpenGL performance changed at all over the 3-year period That said, even with ATI's traditionally poor OpenGL performance, we still had to increase our testing resolution to 1600x1200 in order to put a sizable dent in to our test setup; otherwise, we would continuously hit the 100fps frame rate cap.
As the Quake 3 engine was already 3+ years old at the time of the earliest drivers, it should come as no surprise that there is not much variation to speak of here either with or without AA/AF. Even with that, we can see that ATI still managed to work in one significant performance improvement in between the Catalyst 3.00 and 3.04 driver sets, with a 10% frame rate increase. The numbers are a bit more mixed with AA/AF enabled, but even here, the peak performance difference is a very noticeable 14%.
Looking at the screen captures, however, we see a very interesting story that the benchmarks do not show, and it's not all performance related.
Catalyst 3.04 versus 3.00 (mouse over to see 3.00)
Catalyst 3.09 versus 3.06 (mouse over to see 3.06)
Overall, however, Jedi Academy shows that other than early improvements and a bug fix, there was little change in performance in this game with the 9700 Pro.
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n7 - Sunday, December 11, 2005 - link
Yeah the mouseover is borked.Interesting review.
JayHu - Sunday, December 11, 2005 - link
In the article you refer to driver revisions 3.4 and 3.6, but the labelling on your axis reads 3.04, 3.06. Took me a couple glances to figure out what you meant.Ryan Smith - Sunday, December 11, 2005 - link
Fixed, we had to improvise on the graphing engine(which has to sort by something) so the 0's were thrown in without thinking to change the article. Thanks.microAmp - Sunday, December 11, 2005 - link
Mouseover ain't workin' with IE & FF.:(
Howard - Sunday, December 11, 2005 - link
Doesn't work with Opera, either.BigLan - Sunday, December 11, 2005 - link
Broken here as well w/ IERyan Smith - Sunday, December 11, 2005 - link
It should be working now guys, our managing editor was puting it up earlier and it somehow went live a bit early.reactor - Sunday, December 11, 2005 - link
same thing going on here, picture disappears when i try to mouseover. interesting article though, good stuff :)