Futuremark's Latest Attempt: 3DMark06 Tested
by Josh Venning on January 18, 2006 11:00 AM EST- Posted in
- GPUs
Introduction
Here at Anandtech, performance testing is an important aspect in how we review our hardware. When we are looking at graphics cards, game benchmarks give us a good idea of a card's performance capabilities. We are always interested in new ways to test graphics hardware, and while we often use game benchmarks, there are other tools out there that can be useful for testing computer hardware. One of these programs is 3DMark, a popular benchmarking tool developed by Futuremark, and today marks the release of their latest version of this program, 3DMark06.
There is a kind of interconnectivity between hardware and software wherein each tends to affect and be affected by the other, specifically regarding gaming technology advancements. There are times where certain games or software come about, which test the limits or surpass the capabilities of the graphics hardware at that time. Currently though, we are seeing the opposite situation, where incredibly powerful graphics cards and gaming setups (i.e. SLI, Crossfire) surpass the system requirements of even the most demanding games with the highest settings enabled.
While perhaps frustrating for some people, scenarios like these are are generally good news for the end user, as it creates opportunities for major advancements to occur in the technology of games or game hardware. Right now, the hardware that is available is prompting advancements in game development, and we can't easily predict what types of games we might see in the near or semi-near future. Tools like 3DMark are useful because they give us the ability to test hardware in very different and precise ways that current games cannot.
That being said, 3DMark is essentially a benchmarking tool, and there are limits to its usefulness. We'll talk more about this and run some benchmarks across several graphics boards to give us an idea of how this program stresses our cards. We'll also be talking about some new features in this edition of 3DMark, which look impressive, particularly the High Dynamic Range and Shader Model 3.0 additions.
Here at Anandtech, performance testing is an important aspect in how we review our hardware. When we are looking at graphics cards, game benchmarks give us a good idea of a card's performance capabilities. We are always interested in new ways to test graphics hardware, and while we often use game benchmarks, there are other tools out there that can be useful for testing computer hardware. One of these programs is 3DMark, a popular benchmarking tool developed by Futuremark, and today marks the release of their latest version of this program, 3DMark06.
There is a kind of interconnectivity between hardware and software wherein each tends to affect and be affected by the other, specifically regarding gaming technology advancements. There are times where certain games or software come about, which test the limits or surpass the capabilities of the graphics hardware at that time. Currently though, we are seeing the opposite situation, where incredibly powerful graphics cards and gaming setups (i.e. SLI, Crossfire) surpass the system requirements of even the most demanding games with the highest settings enabled.
While perhaps frustrating for some people, scenarios like these are are generally good news for the end user, as it creates opportunities for major advancements to occur in the technology of games or game hardware. Right now, the hardware that is available is prompting advancements in game development, and we can't easily predict what types of games we might see in the near or semi-near future. Tools like 3DMark are useful because they give us the ability to test hardware in very different and precise ways that current games cannot.
That being said, 3DMark is essentially a benchmarking tool, and there are limits to its usefulness. We'll talk more about this and run some benchmarks across several graphics boards to give us an idea of how this program stresses our cards. We'll also be talking about some new features in this edition of 3DMark, which look impressive, particularly the High Dynamic Range and Shader Model 3.0 additions.
45 Comments
View All Comments
Zak - Wednesday, January 18, 2006 - link
I find it handy for another purpose: to see if the performance of my computer has deteriorated over the time and to see if there are any problems I'm not aware of. So I run 3D Mark after freshly installing the system and I write down the score. Every now and then, or after software updates I run it again to see if everything is all right.<Z>
bigpow - Wednesday, January 18, 2006 - link
Would be curious to know what's the score of Apple's new Quadcore G5Powermoloch - Wednesday, January 18, 2006 - link
What happen to the X850XT/PE or X800XT/PE ?JamesDax - Wednesday, January 18, 2006 - link
I wanna see some bences on a system usind an AGEIA PhysX card. Since this version of 3DMark supports that sdk it would be nice to see if there is any performance imporvement on systems using the card vs. same system not.ViRGE - Wednesday, January 18, 2006 - link
What good would a PPU do? In the standard 3dMark benchmark, there's no physics calculations going on.Griswold - Wednesday, January 18, 2006 - link
Let me run to that hardware shop at the corner and buy one to test it. Oh wait...JamesDax - Wednesday, January 18, 2006 - link
Very good observation A$$ for brains. What I was suggesting was that a hardware site, for instance Anandtech, could contact BFG or ASUS to get a card for testing. Both have said that the cards are ready and BFG even had a card at CES.Griswold - Thursday, January 19, 2006 - link
Fuck you too, buddy.FrozenCanadian - Wednesday, January 18, 2006 - link
In the last line of the article:"While we will certainly be not be reporting 3DMark scores "
JarredWalton - Wednesday, January 18, 2006 - link
Fixed and tweaked. I will definitely be running 3DMark06 in the future, but more as a stress test than for performance comparisons, like in the overclocking articles I've done.