Overclocking

When Intel's first dual core CPUs hit the market, there was a significant gap in clock speed between them and the fastest single core CPUs. The fastest dual core Pentium Extreme Edition was introduced at 3.2GHz, while you could get a 3.73GHz single core CPU for similar money. The single core Pentium 4 Extreme Edition had a 16.5% clock speed advantage, that you had to give up in order to get a second core at the high end.

Of course back then, clock speed mattered, and it was frequency that got you reasonable performance out of Intel's NetBurst architecture. You gave up much less if you looked at the AMD side of things; their fastest single core CPUs at the time ran at 2.6GHz while the fastest dual core Athlon 64 X2s ran at 2.4GHz.

With Intel's Core microarchitecture, the situation with Kentsfield vs. Conroe is much more like the Athlon 64 vs. Athlon 64 X2. At $999 you've got a dual core 2.93GHz offering or a 2.66GHz quad core offering, and at that price point the decision isn't too hard to make, especially when you take into account that you can overclock Kentsfield pretty well.

Like all other Core 2 Extreme processors, the QX6700 has a mostly unlocked clock multiplier, allowing you to easily overclock to higher frequencies. So while you can't take a Core 2 Extreme X6800 and give it more cores, you can always take a QX6700 and run it at X6800 speeds to have your cake and eat it too.

We managed to get our QX6700 sample up to 3.2GHz (12 x 266MHz) at the CPU's stock voltage of 1.35V, which isn't bad at all considering we didn't employ any exotic cooling. Bumping the core voltage up to 1.3875V we were able to gain an extra 266MHz and run at 3.46GHz.

You lose some overclocking headroom given the added heat output of the extra die on the chip, not to mention that both die have to be capable of running at the overclocked speed, but overall Kentsfield doesn't look too bad as an overclocker's chip. It's not the bang for your buck that the E6300 offers, but at $999 that's not what we're expecting to begin with.

Power Efficiency Through Better Software The Test
Comments Locked

59 Comments

View All Comments

  • archcommus - Thursday, November 2, 2006 - link

    Quote form the conclusion page:

    "We don't expect dual or quad core to be necessary for gaming anytime in the next 9 months..."

    Really? That is surprising to hear. 9 months takes us to next July. I thought Alan Wake would definitely be released before then, and I thought that game REQUIRED two cores and would greatly benefit from four. Are you sure that statement isn't supposed to read "We don't expect QUAD CORE to be necessary for gaming anytime in the next 9 months..."?
  • JarredWalton - Thursday, November 2, 2006 - link

    I thought Alan Wake was looking more like late 2007 (along with Unreal Tournament 2007 and some other games). We'll have an article looking into this area a bit more soon, but right now the games aren't out; they're in development, but the "when it's done" attitude often leads to launch dates that get pushed back.
  • floffe - Thursday, November 2, 2006 - link

    One game isn't gaming in general ;)
  • johnsonx - Thursday, November 2, 2006 - link

    AT Writers:

    The first chart on page 1 seems to have a typo. It states the Core 2 Quad has a die size of 162mm^2x2. But it shows the Core 2 die size as 143mm^2. If the Quad is just two Core2 dies, then why are they so much bigger?

    The quoted die size of the Pentium D 900 at 162mm^2 suggests the source of the typo.
  • coldpower27 - Thursday, November 2, 2006 - link

    As well if were going to be consistent and and call Core 2 Quad as 2x 143mm2 which is the right figure I might add not 2x 162mm2, then the Pentium D 900's should indeed be 2x81mm2 and not 162mm2 as it is stated right now on the chart.
  • coldpower27 - Thursday, November 2, 2006 - link

    Continued.. The reason being as the Pentium D is also 2 die on a single package just like Kentsfield as in this case you had 1 core on each die instead of a 2 core per die arragement.
  • Sunrise089 - Thursday, November 2, 2006 - link

    All I really needed to know from this article:

    1) Responsiveness isn't any better from CoreQuad

    2) No mainstream software that I might use will take advantage of 4 cores in the near-future.

    4) Quad-core does come at a large price increase (it isn't a free-lunch like the first dual-core chips from Intel were)

    5) Quad-core doesn't overclock as well.

    Decision - almost everyone who buys this at these prices is making a mistake, by the time the software catches up with this everyone will be ready to upgrade again.
  • eoniverse - Thursday, November 2, 2006 - link

    From a gaming perspective definately. But if you render I like the performance increase. Price does suck. However when AMD 'replies' middle of 07 - the prices will adjust.

    And I'll be buying 'something'.
  • rowcroft - Thursday, November 2, 2006 - link

    Do you think that with four cores, there are other bottlenecks limiting performance? I would think that moving to a striped disk array would be representative of a system that has a $999 processor.

    With four cores I would imagine there is some disk access contention happening. Especially since the iTunes test using write/reads pretty heavily doesn't it?

    I'm no expert, just my thoughts.
  • EnzoM3 - Thursday, November 2, 2006 - link

    Not a fan of one giant strip array. IMO, if disk contention is a problem, isolate the tasks that are contenting for disk access, then put the data on seperate physical drives. I put iTunes on one drive, page file on another, system files on main drive, videos and edits on another, and finally all iso's on one. Disk contention is never an issue even though rest of my system could use upgrades.

Log in

Don't have an account? Sign up now