Benchmarking Splinter Cell: Double Agent

As with previous Splinter Cell games, Double Agent has a variety of environments, but whereas there was a lot of sneaking around in dark areas previously, this newest game has a lot of more open daylight scenarios. This makes for interesting and more difficult gameplay, since for most missions the goal is still to remain undetected. Like in Chaos Theory, Double Agent begins with Sam Fisher, your character, working for the NSA and each mission is about completing objectives for the NSA and gaining trust. As you progress, Sam infiltrates a terrorist organization called the JBA (John Brown's Army), rising through the ranks and gaining trust from them as well.

The first benchmark takes place in the first mission, and is at night (with night vision enabled) where our familiar Sam Fisher is trying to infiltrate a missile silo surrounded by guards.


This benchmark is a short zip-line ride over a portion of the first map near the beginning just before one of the first checkpoints. Sam and his partner enter the enemy base via a cable without alerting anyone, completing an NSA objective and gaining trust. There are a few guards standing and walking around below, but not much else is going on in this scene.

The second benchmark is later in the game, which takes place in broad daylight on a cruise ship which is very open. Like the first benchmark, the test is a zip-line ride from the bridge of the ship down to the front of the boat, looking down to take in the scenery.


The elaborate structures like the crane on the boat cast shadows in the bright daylight, which help make this a more stressful test on the GPU. There is one guard standing beneath who doesn't happen to look up and spot Fisher as he flies overhead. The benchmark takes place near the very end of the mission, when Sam must complete the final objectives and escape the boat.

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  • mpc7488 - Friday, December 8, 2006 - link

    Neverwinter Nights 2 would be my vote. From the reviews I've read and my experience, it's even more difficult to run than Oblivion (though it's not clear why, the graphics are not that great in most instances, though the lighting effects are phenominal).
  • Centurin - Friday, December 8, 2006 - link

    Neverwinter Nights 2 has framerate problems because of the engine. I wouldn't really use it to benchmark future games. I still feel that Oblivion is the best benchmarks for graphics at this point.
  • DukeN - Friday, December 8, 2006 - link

    Where are the 8800 series benchmarks?
  • Josh Venning - Friday, December 8, 2006 - link

    As we mentioned in the article, the 8800 cards weren't rendering the game properly. The graphical errors with Double Agent on the 8800 GTS and GTX made the game basically impossible to play. That's why we didn't include numbers for these cards. Hopefully when a patch or driver update fixes this issue we can see how the game performs on the 8800 in the future.
  • Jodiuh - Friday, December 8, 2006 - link

    97.44 on NV's site now...

    Splinter Cell: Double Agent Single Player has geometry corruption.
  • Jodiuh - Friday, December 8, 2006 - link

    ^^ That's under issue resolved.
  • PrinceGaz - Friday, December 8, 2006 - link

    The GeForce 6 series cards support SM3.0 so could you please add results for some representative cards of that generation. I would suggest a 6800GT (which usually performs in between a 7600GS and 7600GT so would probably belong in the 'mid-range' category) and a 6600GT (which I guess is somewhere around the 7300GT level or slightly higher and would therefore be considered 'low-end').

    I know the GF6 cards are getting on a bit now but there are a lot of people still using them as they are still capable of running most games quite well (especially the 6800s), and including them makes sense as owners of them are probably the most likely to be considering an upgrade which is what an article like this is presumably intended for.
  • imaheadcase - Friday, December 8, 2006 - link

    From the performance I'm assuming it looks better when playing, because that looks like a console game graphics. hehe
  • shabby - Friday, December 8, 2006 - link

    The only thing this article is missing is different cpu's, but let me fill that void. With a p4 @ 3.2 ghz + x1900xtx i get around 10-20fps avg. Luckily my e6400 just arrive and i will finally get some decent fps now since the p4 seems like a huge bottleneck.
  • yyrkoon - Friday, December 8, 2006 - link

    Forcing paying customers to BETA test games, seems to be becoming a habit among developers, and is simply wrong. Anyone remember the BC 3000 A.D. days and what happened to Derrik Smart ? Anyhow, hoping that Bethesda made Oblivion into a game that would renew my days of playing Daggerfall, I purchased the game, and even stuck up for the developers when others criticized the bugs of the game. Days turned into weeks, then weeks into months, additional content was released (pay ware I might add), all before Bethesda finally released its beta patch. It soon dawned on me, that Bethesda no longer enjoyed creating games, or cared about making their customers happy, but only cared about making money, and that I couldn't help feeling ripped off.

    I do realize that game developers need to make money like anyone else, but they also need to realize that "anyone else" that works very hard for their money, when they do sell something, they need to provide a solid, working product. Could you imagine Ford, or another car manufacturer selling cars, as new, only to let the customer know AFTER they made the purchase, that some items still needed to be worked on, and that some assembly may be required ? We all know this wouldn't float for one second. After all, its not our fault the developer couldn't release a product on time, or needs money NOW to continue their product. Also, I find it rather strange, that a game recently released does not support new hardware, when games that have been out much longer do. Or did they ?

    Companies such as this will find it very hard to get any of my money in the future, and I can only hope that other people will follow, and that perhaps someday we'll have game companies that actually release games as advertised once again. It's hard enough that we gamers have to live with games that are no longer as dynamic as they once were, and have to pay $50usd for game content that lasts about 5-8 hours, before you start reliving the game over, and over, until it finally ends.

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