A Fly in the Ointment

While The Witcher takes place in a deep, interesting game world and provides a lengthy gaming experience — the box states 80 hours or more, which pretty much matches my experience — not all is perfect. In fact, at launch things weren't even remotely close to perfect. My first encounter with the game came in early December, and while I was very interested in continuing play I encountered so many stability problems and the level load times were so long that I probably wouldn't have finished. Late December brought about the 1.2 patch, which dramatically improved the situation. Load times were cut down by a factor of around five, and the same goes for save times. On the one hand that sounds impressive, but the fact that they were even able to make such an improvement points towards a rushed release. Wait — a game being rushed out just prior to the holiday shopping season? Say it isn't so! Needless to say, considering the number of transitions you have to make between areas — wandering in and out of houses and other buildings is a common occurrence — waiting for 60 seconds or more for an area to load quickly becomes tiresome. 5-12 seconds is much more palatable, though it's a shame that even with 4GB of RAM you have to deal with relatively long transition times.

The other major issue I had with the game involves stability, or the lack of it. The Witcher would frequently crash after playing for anywhere between 30 and 120 minutes. I tried it on four different systems, with various graphics cards and driver versions, with and without the 1.2 patch. Three of the four systems invariably would crash to desktop after a while, so frequent saving was absolutely required. What about the fourth system? That's where things become interesting.

Two of the systems were running Windows Vista 32-bit, one with a Radeon X1950 XTX and one with a GeForce 8800 GTX. Both had 2GB of RAM. Neither system worked well past ~60 minutes of playing — sometimes more, sometimes less. Given that the support page explicitly mentions installing the virtual graphics memory hotfix for Vista, I thought that perhaps that was the problem, but the crashes continued. Even with the hotfix, Vista still requires more memory than XP, so my next test was on a Windows XP system, this time with a Radeon X1900 XT but still running 2GB of RAM. Once again, stability became a problem after an hour or so.

The fourth and final system was the Widow PC Sting 517D2, which just happened to be running Windows Vista 64-bit and 4GB of memory. I won't say that the game never crashed on this system — it did crash, a total of three times (compared to dozens on the other systems) — but it was much more stable than any of the other systems I tested on. Unfortunately, I only had that one system with 4GB of memory and Windows Vista 64-bit, so I can't say whether it was the extra memory or the 64-bit OS (or both) that more or less solved the stability problems. Here's hoping we see a 1.3 patch in the near future that addresses the remaining stability problems.


Task manager - my favorite Windows app!

Update: Thanks to the readers for suggesting the 3GB application memory space fix. It seems I incorrectly assumed that more than 2GB of physical RAM was required for that to make a difference. After running "BCDEDIT /set IncreaseUserVa 3072" on Windows Vista 32-bit, my stability problems have disappeared (at least in one extended play session). This of course raises the question of why this fix isn't specifically listed on the patch page, as well as why the game can't simply detect that it's allocating more memory than is normally allowed. The onus should be on the creators/publishers to provide support and fixes, and burying the information in the support forums is a less than ideal approach.

Performance is something of a concern as well. While The Witcher will run reasonably well on most recent gaming systems, you need a rather powerful system if you want to turn up all of the detail settings. You can see in the above image (Opteron 165 @ 2.4GHz with X1900 XT) that the game does make use of dual-core processors to a certain extent — or at least it uses most of one core and the graphics subsystem/drivers do some work on the second core — and large portions of the game are playable at higher resolutions even on slightly older graphics cards. However, there are other areas where even a GeForce 8800 GTX delivers poor performance, likely a side effect of the Aurora engine.


High detail setting


High detail with lighting and shadows turned down one notch


Medium detail


Low detail

Turning down the detail settings and/or resolution will typically solve any performance problems, but as you can see in the above images there's a pretty serious drop in image quality when you go from high to medium-high settings. Turning lighting quality to the maximum provides a noticeable improvement to the visuals, but the performance impact is similarly large. While the game only officially requires a Shader Model 2.0 graphics card to run, we would recommend a GeForce 7900 or Radeon X1900 at the very least. If you're looking to upgrade, the latest GeForce 8800 GT and Radeon HD 3850 are both reasonably affordable and are more than capable of running The Witcher at high detail settings and moderate resolutions (1440x900 or lower, perhaps 1680x1050 if you're not too demanding).

Technical problems aren't the only shortcoming of The Witcher. While I did find the gameplay enjoyable for the most part, combat does begin to wear a little thin. Click. Slash-swish-slash. Click. Swish-chop-slash. Click. Chop-hack-whack…. Sure, sometimes you have to change fighting styles, or double-tap a movement key to try to get out of the middle of a group of monsters putting the beat-down on you, but while the battles do look impressive they also become very repetitive. The boss monster battles at least keep things exciting, but there are only a handful of these throughout the game. On the bright side, you can run away from most fights, and your clicking finger won't get quite as tired as it does in games like Diablo.


Why can't I just click on a dot to go there!?

The other major gameplay complaint involves the constant running about. The game is divided into five chapters, plus prologue and epilogue. Once you leave a chapter, there's no returning, so make sure you complete all of the quests specific to that chapter before moving on. However, it's a good thing you can't backtrack through old areas, because it takes long enough to run back and forth across the three or four major maps that comprise each chapter. Chapter 3 does provide you with a teleport system, but even that doesn't prove to be particularly useful since you still have to run to and from the teleport rooms. What would have helped tremendously is some sort of quick travel system that would take you to any of the major locations that you've previously visited. Sure, that probably would have cut game time down to around 30 hours, and it would've eliminated half of the random monster encounters, but neither change would have been for the worse in my opinion.


Two seconds later, she jumped in bed with Geralt. (Honest!)

Then there are the mini-games: drinking, gambling, and womanizing. Okay, the last one doesn't really count as a "mini-game", but the presentation does make one wonder if the developers/writers behind The Witcher aren't a bunch of misogynistic — or at least sexually repressed — men. Maybe they're merely being true to the source material, but the way random women seem to throw themselves at you leaves much to be desired. There are two major "romantic interests" in the game, but neither one would qualify as anything remotely like a real relationship. Take the following sequence: "You don't spend enough time with Alvin!" [Walk downstairs and tell Alvin he'll get a dog someday.] "I'm glad you're spending so much time with Alvin!" Romeo and Juliet this is not.

The drinking "game" is even worse: a few times in the game you will have to get drunk with one of the NPCs. There's no skill or anything else involved: you just keep sharing drinks until you win, and once you learn the formula for the Wives' Tears potion (it removes all intoxication), drunkenness has no meaning. Out of the three, gambling is the best, but even here it's like playing a form of Yahtzee/poker against a half-wit; the computer opponents rarely make the best move, often throwing away a winning "hand" for no apparent reason. It makes winning money easier, but it's not really challenging or fun.

Before you start to wonder how I could say anything positive about this game after this page full of criticisms, remember that the overall impression is generally a lot more important than complaints about select areas. The mini-games are frankly a non-issue, totaling less than 5% of the gaming experience. The womanizing can be skipped, should you choose. The stability problems and lack of quick travel are both flaws, but while they might detract from the experience they don't turn a good game into a lousy game. This is a game that was potentially great, but it ends up being merely good. If you're a fan of the genre and of good storytelling, don't let any of the criticisms on this page keep you away from playing The Witcher. At the very least, download the demo and give it a try.

A Farewell to Packrats Witcher = Neutrality = Good?
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  • haplo602 - Friday, January 25, 2008 - link

    Nice review, I skipped the garbage at the beginning :) but rest is fine.

    I was quite interested in the game until the problems page. My old PC won't handle this game it seems (1GB ram, x1650XT, athlon 64).

    Anyway I read some of the Witcher books and I can only highly recommend them. If the story in the game is only half as good, it's a great game.
  • sjaxkingpin - Friday, January 25, 2008 - link

    Nice to see a review of one of the best games in a long time. Seems like the Eastern Block is responsible for alot of good games recently, with Crytek, Stalker and now the witcher. Too much corporate influence over here, I suppose.

    BTW, to the earlier poster who linked to the Zero Punctuation stuff, I'd never seen em before and I think I watched every one back to back... HILARIOUS!!!

    http://www.escapistmagazine.com/articles/view/edit...">http://www.escapistmagazine.com/articles/view/edit...
  • saiga6360 - Thursday, January 24, 2008 - link

    Bar none.
  • WorldMus - Thursday, January 24, 2008 - link

    this game is total garbage. A grindfest centered around collecting nuke cards. Oblivion makes this look like trash, not to mention the horrible interface, ridiculous bugs and loading times, and the overall boring storyline and poor npc coding. Two thumbs down

    stick to hardware jarred - you don't know gaming
  • hekuball - Thursday, January 24, 2008 - link

    Couldn't agree more - this game is total garbage. I have never seen so many cut scenes in my entire life!

    Every single tiny scrap of dialogue is done via lengthy cut scenes. Basically it gores something like this....
    Walk to top of stairs, meet npc (cutscene dialogue), go through door (loading time), walk through for 5 yards (another 30 second cut scene telling you what you have to do for next 60 seconds), engage bad guys in short pointless combat involving choice of stance followed by repeated left clicking with a modicum of basic timing that a 2 year old could master, thrown in.

    Kill enemies, cut scene, followed by another cutscene carrying on from the last one, run for 5 seconds til go through door (long load time), followed by cutscene...aaarrrggghhhhhhhh!

    I got so fed up after a few hours, I rebooted and swore never to touch this amateurish excuse for a linear piece of crap rpg again.
  • JarredWalton - Thursday, January 24, 2008 - link

    There are plenty of "cut scenes" at the beginning, presumably to introduce you to the game world. All of them can be skipped by pressing ESC. I guess you played the first part of the Prologue and called it quits. Me, I enjoyed the background information, dialog, etc. To call all conversations "cut scenes" is ludicrous, though. I guess we're having a cut scene right now?

    To the earlier poster, having played RPGs since I was under the age of 10. Akalabeth, Wizardry, Ultima, Might and Magic, SSI's Gold Box D&D games... I remember playing all of those as a kid. Granted, it wasn't until around the time of Bard's Tale III that I began *finishing* games, but I'm quite sure I've spent more than enough time with computer games to know what I like and what I don't like.

    Now, to the point of whether or not this game is "garbage": As evidenced by the comments (and other reviews around the net), there are MANY people that really enjoy(ed) this game. Obviously, not everyone is going to like it. Lots of people hated Baldur's Gate (and Dungeons & Dragons games in general); if you don't like PC RPGs, I'm *sure* you won't like this game. Even if you do enjoy games like Oblivion, there's no guarantee you'll like The Witcher. I'd wager that with the latest patch, however, most people that like RPG-ish games will enjoy The Witcher.
  • kilkennycat - Thursday, January 24, 2008 - link

    Er, I am enjoying The Witcher. Best story-based PC RPG since VTM:B (with Werner's patches, of course...). Great fun. And the V1.2 patch has significantly improved the load times. The Witcher also happens to have the most-polished (and story-relevant ) introduction of all the PC games in my collection. That short sample should be very tempting to any movie producer... The fact that The Witcher is based on an excellent story-line should make it even more tempting. If drek like movies based on Doom, Resident Evil, AvP can command an audience, what about a monster-movie based on a powerful core character and a great story-line?
  • karioskasra - Thursday, January 24, 2008 - link

    Portrayed as food, unintelligent creatures, and cannon fodder, the animals in most RPGs are mere objects; treated reprehensibly and, even worse, ignored most times, by all their games' characters, including the main protagonist. The underlying theme of these games is the slaying of innocent helpless creatures for a pittance of experience points and "Raw Hide", clearly shown by its market value at your nearest vendor. RPGs' objectification of animals is sickening.

    Jarred, as an owner of a kitten, do you find this aspect of RPGs offensive? I demand that somebody call PETA post-haste.
  • strikeback03 - Friday, January 25, 2008 - link

    bwahaha!
  • Foxy1 - Thursday, January 24, 2008 - link

    Portrayed as vile temptresses, witches and whores, the women in this game are mere objects; treated reprehensibly by all the game’s male characters, including Geralt. The underlying theme of the game is the sexual conquest of women, clearly shown by the pin-up cards given as rewards. The Witcher’s objectification of women is sickening.

    Jarred, as a father of a young daughter, did you find this aspect of the game offensive?

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