24" LCD Roundup

by Jarred Walton on May 1, 2008 8:00 PM EST

ASUS MK241H Evaluation

One aspect of any display that can be relatively important is the on-screen display (OSD), which controls functions such as brightness, contrast, aspect ratio, color correction, and other options. The MK241H includes five preset "modes" that tweak the various settings. We generally prefer sticking with the unbiased "standard" preset, as most of the other modes are too bright, too warm, too cool, etc. Still, tastes will vary, so if you're not doing professional image editing you may find that one of the other presets is to your liking. ASUS includes functions in the OSD for all the major areas, though their menu system is not as extensive as for example the Samsung 245T. Then again, sometimes less is more -- we rarely tweak most of the settings that are available and ASUS provides us with everything we need.

You can see the various options available in the menu system in the above gallery. We do have to mention that the OSD buttons are super "clicky" (i.e. they're loud and require more pressure to activate). This is almost the opposite end of the spectrum from the Samsung 2493HM, but we'll take the ASUS style over the "floaty" buttons on the Samsung. Noteworthy items include the "trace free" function that is supposed to improve pixel response time and the options for aspect ratio control. In the case of the former, response time didn't seem to be any better or worse than other LCDs that we've used -- but then we haven't had a problem with gaming on LCDs for the last three years; your mileage may vary.

For aspect ratio control, ASUS provides three options: Full, 4:3, and 1:1. "Full" theoretically stretches whatever resolution you're running to fill the whole screen. "4:3" is for standard aspect ratio resolutions and will leave you with black bars on the left and right sides (even if you happen to be running a widescreen resolution). "1:1" is a direct-mapped mode without any stretching, leaving black bars on all sides (depending on what resolution you're running). Notice how we said "theoretically"? Not all of the normal resolutions work properly with the aspect ratio control, depending on what input you're using. Here's a summary of our resolution testing:

ASUS MK241H Resolution and Input Notes
  DVI HDMI VGA
800x600 Yes Yes Yes
1024x768 Yes Yes Yes
1152x864 Yes Yes -
1176x664 - Underscanned 720P -
1280x720 Yes Yes Yes
1280x768 - Wrong AR (1280x960) Sets 1280x800 and clips top and bottom
1280x800 Wrong AR (1280x960) Wrong AR (1280x960) Yes
1280x960 Yes Yes Yes
1280x1024 Yes Yes Yes
1400x1050 - Wrong AR (1680x1050) -
1440x900 Yes Yes Yes
1600x1200 Yes Yes Yes
1680x1050 Yes Yes Yes
1768x992 - Underscanned 1080P -
1920x1080 Interference/Static Present Yes Clips output to 1680x1050
1920x1200 Yes Yes Yes

The built-in scaler works well on VGA, but the scaling artifacts on digital inputs are horrific. If you have an NVIDIA GPU, you should use the NVIDIA Scaling to avoid this. 1:1 scaling also works for most resolutions/inputs if you don't mind black borders. Otherwise, you'll want to stick to the native resolution when using DVI or HDMI inputs. There were also several resolutions that would not display with the correct aspect ratio (AR) when using HDMI and one resolution had problems with the DVI connection. Out of the five LCDs tested here, the OSD and firmware appears to need the most work on this LCD. Only the VGA input generally works properly and scales well on most resolutions.

Ideally, you always want to run at the native LCD resolution, but sometimes that's not possible -- i.e. for performance reasons you may want to run a game at a lower resolution. Again, if you're using a digital connection -- and we generally recommend the use of a digital connection with LCDs -- the MK241H has severe scaling artifacts when you stretch lower resolutions to fill the screen. You can see what we mean with the following shot of the LCD running at 1440x900.


We're not quite sure why, but the built-in scaler seems to be doing a "nearest neighbor" interpolation on digital signals. This does not occur on VGA connections, where you get a more appropriate bilinear or bipolar scaling. The drawback is that overall VGA connections do not have the clarity of digital connections, and if you switch resolutions frequently, you will have to deal with the "auto calibration" delay at times.

We'll compare Delta E and color gamut scores to all of the other LCDs later in this article, but we wanted to give a quick preview of the color accuracy to make things more manageable. The following chart shows the calibrated and uncalibrated color accuracy using Monaco Optix XR Pro and ColorEyes Display Pro with a DTP94 colorimeter. Below that is a 3D color gamut volume compared to the Adobe RGB 1998 standard, which was generated using Gamutvision, a utility developed by Imatest LLC.




Overall color accuracy is reasonably good, with a few colors that always seem to end up with a much higher Delta E. The average after calibration scores right around 2.0 (~5.5 prior to calibration), and the vast majority of users will have no problems with the MK241H -- or pretty much any other LCD for that matter. Imaging professionals on the other hand may want to look elsewhere. We can also see that in regards to color gamut, the ASUS panel scores very well but it doesn't come anywhere near 130% when compared to the Adobe RGB 1998 standard. So they lied, right? Well, not really... the color gamut also happens to be 140% of the sRGB standard most computers use. The Adobe RGB 1998 standard is for imaging professionals, and applications like Adobe Photoshop make use of it in order to offer better color reproduction.

The bottom line is that the ASUS MK241H is a decent display at a reasonable price. It doesn't top the charts in most areas, and the lack of pivot and height adjustment functionality may be a concern for some users. The scaling problems with digital inputs and lower resolutions is also a pretty serious problem, so without some firmware update to address this we can only recommend the MK241H for people that intend to run only at the native resolution. If you can get past those qualifications and you want an LCD with an integrated webcam, you can find the MK241H online for around $530. There are less expensive 24" LCDs, but if we sound somewhat critical of ASUS trust us: the least expensive 24" LCDs tend to have even more problems. (That's probably why none of the manufacturers want to send them out for review.)

ASUS MK241H Specifications and Appearance Dell 2408WFP Specifications and Appearance
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  • JarredWalton - Tuesday, May 6, 2008 - link

    But that's exactly what I did in this review. Unless you mean a high-speed video camera that can record the changes in response to external stimuli (i.e. someone clicking a mouse).

    I think way too many people are losing sight of the forest because they're obsessing over the trees. I've given relative input lag, and it's accurate to 10ms for sure (and with averaging it should be accurate to around 3ms). At some point I may find an LCD that has a negative lag relative to the HP LP3065, and that's fine. As it stands, the best LCDs equal that LCD's lag.

    Input lag as a whole is only one consideration of a display purchase, and differences of 3ms (or even 10ms) are not going to make you suddenly superior in games. 50ms? Sure, that's a potential problem, but anyone who has played online FPS games competitively knows that you have to learn to anticipate in order to compensate for network lag that may be anywhere from 50 to 150ms even with a high-speed connection.

    If you want a display that offers minimal processing lag, so far the TN panels and 30" LCDs do great. I'd assume all the 22" LCDs do reasonably well, but having none in house at present I can't say for sure. Then everyone with S-PVA panels can call you an LPB.
  • jmunjr - Friday, May 2, 2008 - link

    Though there are reports it now uses a TN panel, I am disappointed the Soyo Topaz S was not in this review. A bare bones S-PVA monitor for as low as $250 and easily $300 with no rebates? Ring me up! I have one and for the price it cannot be beat - period. At 24" TN monitors have too many shortcomings.

  • bupkus - Friday, May 2, 2008 - link

    I read this article this morning and then my gf calls me an tells me she has a $100 Dell credit that expires tonight.
    I thought, why not sell my Samsung SyncMaster 225BW and get this UltraSharp 2408? Starting Price... $679.00, that's why.
    However, the E248WFP is on sale for $379.00. How does that compare?
  • Dashel - Friday, May 2, 2008 - link

    Count me among those who want to know if it's even possible a revision will address the input lag on the Dell 2408. That's all that is holding me back from buying this monitor.

    Can they even get it down to 2407 input lag levels?

    Finally BenQ G2400W, see if they wont give you one to review! That's my back up plan if the Dell doesnt pan out ;)

  • JarredWalton - Friday, May 2, 2008 - link

    The best S-PVA panel has a 20ms lag on average. Note also that the Gateway FPD2485W uses a Faroudja chip and ends up with 20ms while the TN FHD2400 uses a Faroudja and gets ~0ms and LaCie does the same and gets 40ms. My guess is that somehow in the interest of colors or something else the S-PVA tech is delaying what you see on the LCD. The built-in scalers may also be inducing some delay, but the TN panels have scalers as well and don't suffer from any lag.
  • Dashel - Saturday, May 3, 2008 - link

    Isnt the 2407 an S-PVA as well though? You'd think they'd be able to at least match that level of input lag. That'd be enough to make me confident enough to buy one.

    As it stands, I'll have to see what revision A01 brings. I'll probably get one anyway. No 24" seems to have everything I want sadly. Good gaming non TN panel with plenty of inputs. The 2408 or that DoubleSight seems to come closest.



  • GTVic - Friday, May 2, 2008 - link

    I would like to know if it is possible for game developers or hw manufacturers to develop controls in the games or in the driver control panel that would allow an adjustment for input lag. That way if you know you have a certain lag you can tell the game/driver to compensate.
  • PPalmgren - Friday, May 2, 2008 - link

    I highly doubt this would be possible.

    When I first hooked up my NEC 2470WNX, I played some DotA in (a Warcraft 3 map) and noticed after 5 minutes that I couldn't click on anything as well as usual. The funny thing is this isn't really aim-intensive, being an FPS. I tested it out and realized my mouse's response was delayed on the screen. I then noticed the same problem playing BF2 and NS a day later. It becomes impossible to aim quickly because you aim based on where your cursor is visible. However, your cursor is not where you see it on the screen, its still moving. Its a constant fight of over-compensation ruins your gameplay. The next week, I put my old Viewsonic 19' back up and still use it for games. I STRONGY suggest buying a TN panel for games, having experienced the short end of the stick.
  • GTVic - Friday, May 2, 2008 - link

    I think it certainly should be possible.

    There a maybe a few types of lag. One is due to an overloaded graphics card that is not able to draw enough frames per second to properly update your mouse position so you don't know what you are shooting at. There is nothing to be done about that except buy a better graphics card or reduce the resolution/quality.

    The other type of lag is when the game thinks one frame is being displayed and due to delays down the chain an older frame is being displayed. The game records your mouse click (gun fire) and calculates whether you hit the target based on the wrong frame.

    The lag is not enough to cause the audio to be out of sync but if the game knew that the display was constantly 3 frames behind then it should be possible to correct the problem. Would be nice if Jared could investigate that with ATI/nVidia/game devs.
  • Dainas - Friday, May 2, 2008 - link

    Oh you don't have to go to TN, I have two 24" P-MVAs that suffer from none of the blatant lag in the aforementioned panels. Both are verifiably faster than the 20ms 2407wfp and coming from a CRT I had none of the loose feeling in fast FPS like CS:Source and CoD4. All these slow panels are more in the realm of 40ms.

    need only look at this to know TNs do not have an unavoidable technical advantage over VA panels and its likely the manufactures putting IQ over response in most cases ;

    http://www.digitalversus.com/article-357-3215-303....">http://www.digitalversus.com/article-357-3215-303....

    But then again considering these panels are dissapearing from the market one might have to go TN afterall for gaming.

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