Fighting the Good Fight

On the Rain-Slick Precipice of Darkness (Precipice henceforth) at its core is a strictly linear adventure game with a few RPG trimmings. Your characters will gain levels, improve attributes, upgrade equipment, develop new skills, and fight battles - all standard accoutrements for RPGs. However, of those areas, only the battles and new levels come in a reasonable quantity.

You start the game with one character that you get to create. You can be male or female, choose from a small selection of outfits and appearance tweaks, and pick a name; then the story begins. There are a few entertaining animations as you customize your character, but outside of appearance your choices have absolutely no impact on the game. A few minutes into the game (or the demo), you join up with Gabe and Tycho and begin trying to unravel the plot, which centers around tracking down a gigantic robotic… um… fruit fornicator. (Ed: Hey, we're a family website. Penny Arcade can throw around all the cuss words they want, but we do our best to avoid dropping the F-bomb in our articles.)


You get precisely zero choice when it comes to weapons and skills. Each character gets exactly one weapon (plus two upgrades to that weapon). Tycho wields a machinegun, Gabe packs a mean punch, and you… you get a rake. Unorthodox equipment to be sure, but it's part of the humor. Each character also comes with a basic attack, and as you level up you'll gain access to increasingly powerful special attacks.

The battles take place in phased combat akin to many console RPGs. Each character has three round timers that fill up in sequence that determine your range of actions. The first circle fills up quickly and gives you access to your items, the second fills up slower and allows the character to perform a standard attack, and the last fills up the slowest and gives you the ability to use your special attack. If more than one character fills up their special attack button, you can also elect to team up for increased damage. Finally, you can also attempt to block enemy attacks by pressing the spacebar at the appropriate time; do it properly and you can even execute a free counterattack while avoiding damage. Three support characters also become available over the course of the game, with timers of their own that build up (very slowly) during battles. Let's go over the different combat options.

Items fall into one of five categories. There are three items that can heal other party members and three more that cause damage your enemies. The next six either increase your abilities (i.e. better armor, more powerful attack, faster attack) or hinder your enemies (less armor, weaker attack, or slower attack). Only one effect can be in place on any character, so if a new effect is activated the old effect is disabled, creating some small amount of strategy. Finally, a few items will distract your opponents. These last two items are almost more for comedic effect than anything else - not that they're useless, but most of the items are unnecessary. By the end of the game, we found that we had maxed out our carrying capacity for every item type.

Standard attacks require little in the way of explanation; your character will either shoot, punch, or swat the selected opponent. Special attacks are a bit more involved. Each character will acquire three different special attacks over the course of the game as you level up, which become increasingly difficult to pull off to maximum effect. The special attacks can be thought of as mini games, but they can become rather tedious. Gabe's attack in particular gets old fast.

Your custom character has to press the spacebar four times as a "clock" moves around a circle. At levels two and three of the attack, the blocks that show where you need to press the spacebar start moving. Gabe requires you to press the spacebar rapidly, followed by a final timer bar where you press it one last time. Upgraded special attacks will require you to press the spacebar more/faster. (Whoopee?) Finally, Tycho's special attacks require you to press the appropriate direction arrow. You have seven seconds, and you need to press the correct key eight, ten, or twelve times - the last doesn't leave much margin for error.

If you perform the special attack properly and manage to kill your opponent, you also score an overkill. This increases the amount of damage you can do in future battles. A level one weapon can get +5 from overkills, a level two weapon allows up to +10, and the level three weapons allow +15.

The initial special attacks are simply a more powerful attack against a single foe, although your rake causes bleeding damage over time. At level two Gabe gains the ability to stun an opponent and Tycho can damage multiple foes; your character does more damage to a single foe but also inflicts additional bleeding damage after the attack. For level three, Gabe will attack all enemies with a chance at stunning them, Tycho will attack all enemies with a powerful machinegun blast, and you will do even more damage and bleeding damage.


Combat consumes the majority of your time in Precipice, with battles against a small selection of opponents. There are the aforementioned fruit fornicators (four models of increasing sophistication), feral trash, hobos (two more variants), mimes (three variants), clowns (naturally), an evil barbershop quartet, and three unique boss characters. While combat is somewhat enjoyable at first, and some of the more difficult battles towards the end of the game add spice, as with many games there is definitely a lot of repetition involved. It's good that Precipice is only about 6-8 hours in length, because any more and the combat would begin to be truly tedious. There is some good news in that there are no random battles in the game; once an area is cleared, it will stay that way unless something happens in the story that repopulates an area with more enemies.

Index Once Upon a Time…
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  • PrinceGaz - Monday, June 16, 2008 - link

    Even if there isn't the option to turn off AA in-game, couldn't it be forced off in the graphics driver settings? I've never used IGP solutions, but I'd expect those from nVidia and AMD/ATI have very similar driver settings to those of their discrete graphics-cards.
  • JarredWalton - Monday, June 16, 2008 - link

    I'm not sure what others do to get these "forced" settings to work, but I've encountered quite a few games where regardless of what you set in the control panel, you end up with the in-game setting. Assassin's Creed didn't let me enable AA at higher resolutions, and in a quick test just now forcing AA off in Precipice didn't turn it off. Depending on how the AA is being done, it may not be something that the graphics driver handles directly. (Besides, I figure most people with IGP solutions are running Intel stuff, and I don't recall ever seeing the option to manually set AA there.)
  • Houdani - Monday, June 16, 2008 - link

    [quote](Ed: Hey, we're a family website. Penny Arcade can throw around all the cuss words they want, but we do our best to avoid dropping the F-bomb in our articles.)[/quote]
    I snicker that you would pointedly avoid typing the F-bomb, but turn around and link a screenshot of the (clearly identified) Fruit F*er on the same page. Haw!
  • camaris - Monday, June 16, 2008 - link

    I think you mean
    Mike "Gabe" Krahulik and Jerry "Tycho" Holkins

  • JarredWalton - Monday, June 16, 2008 - link

    Grr.... I swear I had that right too, but I must have switched it without thinking. I've met the two in person up in Seattle before (and I've even got signed PA books to prove it). Anyway, I've fixed the reversal.
  • ImmortalZ - Monday, June 16, 2008 - link

    Sorry to say that you are wrong about that.

    Precipice was released on the scene on May 22nd, 2008.
  • ViRGE - Monday, June 16, 2008 - link

    Except that it apparently doesn't work right, supposedly the game logic of that release was all screwed up making the game play out of order.

    Anyhow, it's a fun game, but $20 was a bit too much.
  • ImmortalZ - Monday, June 16, 2008 - link

    Then get the fix :P
  • JarredWalton - Monday, June 16, 2008 - link

    I'll leave confirming whether or not the "fix" works to others... at least some of the comments I've seen indicate it still has issues, and besides I'm not in support of piracy.
  • ViRGE - Tuesday, June 17, 2008 - link

    Judging from the people complaining in the usual places, it sounds like the fix doesn't work. So no, it hasn't been completely and correctly cracked from the looks of things.

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