...and then disaster struck.

Or at least that's how it felt. The past few weeks have been incredibly tumultuous, sleepless, and beyond interesting. It is as if AMD and NVIDIA just started pulling out hardware and throwing it at eachother while we stood in the middle getting pegged with graphics cards. And we weren't just hit with new architectures and unexpected die shrinks, but new drivers left and right.

First up was GT200, which appeared in the form of the GeForce GTX 280 and GeForce GTX 260. Of course, both of those can be paired or tri-ed (if you will), but with two cards requiring at least a 1200W PSU we're a bit worried of trying three. Then came the randomness that was the accidental launch of the Radeon HD 4850 (albeit with no architectural information) and only a couple hours later we first heard about the 9800 GTX+ which is a die shrunk higher clocked 9800 GTX that is now publicly announced and will be available in July.

And now we have the other thing we've been working on since we finished GT200: RV770 in all it's glory. This includes the 4850 whose performance we have already seen and the Radeon HD 4870: the teraflop card that falls further short of hitting its theoretical performance than NVIDIA did with GT200. But theoretical performance isn't reality, and nothing can be done if every instruction is a multiply-add or combination of a multiply-add and a multiply, so while marketing loves to trot out big numbers we quite prefer real-world testing with games people will actually play on this hardware.

But before we get to performance, and as usual, we will want to take as deep a look into this architecture as possible. We won't be able to go as deep with RV770 as we could with GT200, as we had access to a lot of information both from NVIDIA and from outside NVIDIA that allowed us to learn more about their architecture. At the same time, we still know barely anything about the real design of either NVIDIA or AMD's hardware as they prefer to hold their cards very close.

This won't work long term, however. As we push toward moving compute intensive applications to the GPU, developers will not just want -- they will need low level architectural information. It is impossible to properly optimize code for an architecture when you don't know exact details about timing, latency, cache sizes, register files, resource sharing, and the like. While, this generation, we have decidedly more information from NVIDIA on how to properly program their architecture, we still need more from both AMD and NVIDIA.

And Now, the Rest of the Story

Last week was a weird teaser - we gave you the goods, without explaining what they were.

By now you know that the Radeon HD 4850 is the best buy at $199, but today we're able to tell you much about its inner workings as well as introduce its faster, more expensive sibling: the Radeon HD 4870.

ATI Radeon HD 4870 ATI Radeon HD 4850 ATI Radeon HD 3870
Stream Processors 800 800 320
Texture Units 40 40 16
ROPs 16 16 16
Core Clock 750MHz 625MHz 775MHz+
Memory Clock 900MHz (3600MHz data rate) GDDR5 993MHz (1986MHz data rate) GDDR3 1125MHz (2250MHz data rate) GDDR4
Memory Bus Width 256-bit 256-bit 256-bit
Frame Buffer 512MB 512MB 512MB
Transistor Count 956M 956M 666M
Manufacturing Process TSMC 55nm TSMC 55nm TSMC 55nm
Price Point $299 $199 $199

Priced at $299 the Radeon HD 4870 is clocked 20% higher and has 81% more memory bandwidth than the Radeon HD 4850. The GPU clock speed improvement is simply due to better cooling as the 4870 ships with a two-slot cooler. The memory bandwidth improvement is due to the Radeon HD 4870 using GDDR5 memory instead of GDDR3 used on the 4850 (and GDDR4 for 3870); the result is a data rate equal to 4x the memory clock speed or 3.6Gbps. The Radeon HD 4870 and 4850 both use a 256-bit memory bus like the 3870 before it (as well as NVIDIA's competing GeForce 9800 GTX), but total memory bandwidth on the 4870 ends up being 115.2GB/s thanks to the use of GDDR5. Note that this is more memory bandwidth than the GeForce GTX 260 which has a much wider 448-bit memory bus, but uses GDDR3 devices.

NVIDIA GeForce GTX 280 NVIDIA GeForce GTX 260 NVIDIA GeForce 9800 GTX ATI Radeon HD 4870 ATI Radeon HD 4850 ATI Radeon HD 3870
Memory Size 1GB 896MB 512MB 512MB 512MB 512MB
Memory Technology GDDR3 GDDR3 GDDR3 GDDR5 GDDR3 GDDR4
Memory Bus Width 512-bit 448-bit 256-bit 256-bit 256-bit 256-bit
Memory Clock 1107MHz 999MHz 1100MHz 900MHz 993MHz 1125MHz
Memory Data Rate 2.2Gbps 2.0Gbps 2.22Gbps 3.6Gbps 1.99Gbps 2.25Gbps
Memory Bandwidth 141.7GB/s 111.9GB/s 70.4GB/s 115.2GB/s 63.6GB/s 72.0GB/s

The use of GDDR5 enabled AMD to deliver GeForce GTX 260 class memory bandwidth, but without the pin-count and expense of a 448-bit memory interface. GDDR5 actually implements a number of Rambus-like routing and signaling technologies while still remaining a parallel based memory technology, the result is something that appears to deliver tremendous bandwidth per pin in a reliable, high volume solution.

AMD most likely took a risk on bringing GDDR5 to market this early and we do expect NVIDIA to follow suit, AMD is simply enjoying the benefits of jumping on the GDDR5 bandwagon early and getting it right, at least it seems that way. It wouldn't be too far fetched to imagine a 55nm GT200 die shrink with a 256-bit GDDR5 memory interface, it should allow NVIDIA to drop the price down to the $300 level (at least for the GTX 260).

As we mentioned in our Radeon HD 4850 Preview, both the Radeon HD 4870 and 4850 now support 8-channel LPCM audio output over HDMI. AMD just sent over 8-channel LPCM drivers for the Radeon HD 4870 so we'll be testing this functionality shortly. As we mentioned in our 4850 preview:

"All of AMD's Radeon HD graphics cards have shipped with their own audio codec, but the Radeon HD 4800 series of cards finally adds support for 8-channel LPCM output over HDMI. This is a huge deal for HTPC enthusiasts because now you can output 8-channel audio over HDMI in a motherboard agnostic solution. We still don't have support for bitstreaming TrueHD/DTS-HD MA and most likely won't anytime this year from a GPU alone, but there are some other solutions in the works for 2008."

The Radeon HD 4870 is scheduled for widespread availability in early July, although AMD tells us that some cards are already in the channel. Given that the 4870 relies on a new memory technology, we aren't sure how confident we can be that it will be as widely available as the Radeon HD 4850 has been thus far. Keep an eye out but so far the 4850 has been shipping without any issues at $199 or below, so as long as AMD can get cards in retailers' hands we expect the 4870 to hit its $299 price point.

AMD's "Small-Die" Strategy
Comments Locked

215 Comments

View All Comments

  • DerekWilson - Wednesday, June 25, 2008 - link

    it looks like the witcher hits an artificial 72fps barrier ... not sure why as we are running 60hz displays, but that's our best guess. vsync is disabled, so it is likely a software issue.
  • JarredWalton - Wednesday, June 25, 2008 - link

    Again, try faster CPUs to verify whether you are game limited or if there is a different bottleneck. The Witcher has a lot of stuff going on graphically that might limit frame rates to 70-75 FPS without a 4GHz Core 2 Duo/Quad chip.
  • chizow - Wednesday, June 25, 2008 - link

    It looks like there seems to be a lot of this going on in the high-end, with GT200, multi-GPU and even RV770 chips hitting FPS caps. In some titles, are you guys using Vsync? I saw Assassin's Creed was frame capped, is there a way to remove the cap like there is with UE3.0 games? It just seems like a lot of the results are very flat as you move across resolutions, even at higher resolutions like 16x10 and 19x12.

    Another thing I noticed was that multi-GPU seems to avoid some of this frame capping but the single-GPUs all still hit a wall around the same FPS.

    Anyways, 4870 looks to be a great part, wondering if there will be a 1GB variant and if it will have any impact on performance.
  • DerekWilson - Wednesday, June 25, 2008 - link

    the only test i know where the multi-gpu cards get past a frame limit is oblivion.

    we always run with vsync disabled in games.

    we tend not to try forcing it off in the driver as interestingly that decrease performance in situations where it isn't needed.

    we do force off where we can, but assassins creed is limiting the frame rate in absentia of vsync.

    not sure about higher memory variants ... gddr5 is still pretty new, and density might not be high enough to hit that. The 4870 does have 16 memory chips on it for its 256-bit memory bus, so space might be an issue too ...
  • JarredWalton - Wednesday, June 25, 2008 - link

    Um, Derek... http://www.anandtech.com/video/showdoc.aspx?i=3320...">I think you're CPU/platform limited in Assassin's Creed. You'll certainly need something faster than 3.2GHz to get much above 63FPS in my experience. Try overclocking to 4.0GHz and see what happens.
  • weevil - Wednesday, June 25, 2008 - link

    I didnt see the heat or noise benchmarks?
  • gwynethgh - Wednesday, June 25, 2008 - link

    No info from Anandtech on heat or noise. The info on the 4870 is most needed as most reviews indicate the 4850 with the single slot design/cooler runs very hot. Does the two slot design pay off in better cooling, is it quiet?
  • DerekWilson - Wednesday, June 25, 2008 - link

    a quick not really well controlled tests shows the 4850 and 4870 to be on par in terms of heat ... but i can't really go more into it right now.

    the thing is quiet under normal operation but it spins up to a fairly decent level at about 84 degrees. at full speed (which can be heard when the system powers up or under ungodly load and ambient heat conditions) it sounds insanely loud.
  • legoman666 - Wednesday, June 25, 2008 - link

    I don't see the AA comparisons. There is no info on the heat or noise either.
  • DerekWilson - Wednesday, June 25, 2008 - link

    the aa comparison page had a problem with nested quotes in some cases in combination with some google ads on firefox (though it worked in safari ie and opera) ...

    this has been fixed ...

    for heat and noise our commentary is up, but we don't have any quantitative data here ... we just had so much else to pack into the review that we didn't quite get testing done here.

Log in

Don't have an account? Sign up now