NVIDIA's Fermi: Architected for Tesla, 3 Billion Transistors in 2010
by Anand Lal Shimpi on September 30, 2009 12:00 AM EST- Posted in
- GPUs
The RV770 Lesson (or The GT200 Story)
It took NVIDIA a while to give us an honest response to the RV770. At first it was all about CUDA and PhsyX. RV770 didn't have it, so we shouldn't be recommending it; that was NVIDIA's stance.
Today, it's much more humble.
Ujesh is wiling to take total blame for GT200. As manager of GeForce at the time, Ujesh admitted that he priced GT200 wrong. NVIDIA looked at RV670 (Radeon HD 3870) and extrapolated from that to predict what RV770's performance would be. Obviously, RV770 caught NVIDIA off guard and GT200 was priced much too high.
Ujesh doesn't believe NVIDIA will make the same mistake with Fermi.
Jonah, unwilling to let Ujesh take all of the blame, admitted that engineering was partially at fault as well. GT200 was the last chip NVIDIA ever built at 65nm - there's no excuse for that. The chip needed to be at 55nm from the get-go, but NVIDIA had been extremely conservative about moving to new manufacturing processes too early.
It all dates back to NV30, the GeForce FX. It was a brand new architecture on a bleeding edge manufacturing process, 130nm at the time, which ultimately lead to its delay. ATI pulled ahead with the 150nm Radeon 9700 Pro and NVIDIA vowed never to make that mistake again.
With NV30, NVIDIA was too eager to move to new processes. Jonah believes that GT200 was an example of NVIDIA swinging too far in the other direction; NVIDIA was too conservative.
The biggest lesson RV770 taught NVIDIA was to be quicker to migrate to new manufacturing processes. Not NV30 quick, but definitely not as slow as GT200. Internal policies are now in place to ensure this.
Architecturally, there aren't huge lessons to be learned from RV770. It was a good chip in NVIDIA's eyes, but NVIDIA isn't adjusting their architecture in response to it. NVIDIA will continue to build beefy GPUs and AMD appears committed to building more affordable ones. Both companies are focused on building more efficiently.
Of Die Sizes and Transitions
Fermi and Cypress are both built on the same 40nm TSMC process, yet they differ by nearly 1 billion transistors. Even the first generation Larrabee will be closer in size to Cypress than Fermi, and it's made at Intel's state of the art 45nm facilities.
What you're seeing is a significant divergence between the graphics companies, one that I expect will continue to grow in the near term.
NVIDIA's architecture is designed to address its primary deficiency: the company's lack of a general purpose microprocessor. As such, Fermi's enhancements over GT200 address that issue. While Fermi will play games, and NVIDIA claims it will do so better than the Radeon HD 5870, it is designed to be a general purpose compute machine.
ATI's approach is much more cautious. While Cypress can run DirectX Compute and OpenCL applications (the former faster than any NVIDIA GPU on the market today), ATI's use of transistors was specifically targeted to run the GPU's killer app today: 3D games.
Intel's take is the most unique. Both ATI and NVIDIA have to support their existing businesses, so they can't simply introduce a revolutionary product that sacrifices performance on existing applications for some lofty, longer term goal. Intel however has no discrete GPU business today, so it can.
Larrabee is in rough shape right now. The chip is buggy, the first time we met it it wasn't healthy enough to even run a 3D game. Intel has 6 - 9 months to get it ready for launch. By then, the Radeon HD 5870 will be priced between $299 - $349, and Larrabee will most likely slot in $100 - $150 cheaper. Fermi is going to be aiming for the top of the price brackets.
The motivation behind AMD's "sweet spot" strategy wasn't just die size, it was price. AMD believed that by building large, $600+ GPUs, it didn't service the needs of the majority of its customers quickly enough. It took far too long to make a $199 GPU from a $600 one - quickly approaching a year.
Clearly Fermi is going to be huge. NVIDIA isn't disclosing die sizes, but if we estimate that a 40% higher transistor count results in a 40% larger die area then we're looking at over 467mm^2 for Fermi. That's smaller than GT200 and about the size of G80; it's still big.
I asked Jonah if that meant Fermi would take a while to move down to more mainstream pricepoints. Ujesh stepped in and said that he thought I'd be pleasantly surprised once NVIDIA is ready to announce Fermi configurations and price points. If you were NVIDIA, would you say anything else?
Jonah did step in to clarify. He believes that AMD's strategy simply boils down to targeting a different price point. He believes that the correct answer isn't to target a lower price point first, but rather build big chips efficiently. And build them so that you can scale to different sizes/configurations without having to redo a bunch of stuff. Putting on his marketing hat for a bit, Jonah said that NVIDIA is actively making investments in that direction. Perhaps Fermi will be different and it'll scale down to $199 and $299 price points with little effort? It seems doubtful, but we'll find out next year.
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yacoub - Thursday, October 1, 2009 - link
uh-oh, boys, he's foaming at the mouth. time to put him down.SiliconDoc - Thursday, October 1, 2009 - link
Ah, another coward defeated. No surprise.yacoub - Wednesday, September 30, 2009 - link
"The motivation behind AMD's "sweet spot" strategy wasn't just die size, it was price."LOL, no it wasn't. Not when everyone, even Anandtech staff, anticipated the pricing for the two Cypress chips to be closer to $199 and $259, not the $299 and $399 they MSRP'd at.
This return to high GPU prices is disheartening, particularly in this economy. We had better prices for cutting edge GPUs two years ago at the peak of the economic bubble. Today in the midst of the burst, they're coming out with high-priced chips again. But that's okay, they'll have to come down when they don't get enough sales.
SiliconDoc - Thursday, October 1, 2009 - link
It was fun for half a year as the red fans were strung along with the pricing fantasy here.Now of course, well the bitter disappointment, not as fast as expected and much more costly. "low yields" - you know, that problem that makles ati "smaller dies" price like "big green monsters" (that have good yields on the GT300).
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But, no "nothing is wrong, this is great!" Anyone not agreeing is "a problem". A paid agent, too, of that evil money bloated you know who.
the zorro - Thursday, October 1, 2009 - link
silicon duck, please take a valium i'm worried about you.SiliconDoc - Thursday, October 1, 2009 - link
Another lie, no worry, you're no physician, but I am SiliconDoc, so grab your gallon red water bottle reserve for your overheating ati card and bend over and self administer you enema, as usual.araczynski - Wednesday, September 30, 2009 - link
sounds like ati will win the bang for the buck war this time as well. at least it makes the choice easier for me.marc1000 - Wednesday, September 30, 2009 - link
Some time ago I heard that the nex gen of consoles would run DX11 (Playstation2 and Xbox were DX7, PS3 and X360 DX9. So PS4 and X720 could perfectly be DX11). If this is the case, we are about to see new consoles with really awesome graphics - and then the GPU race would need to start over to more and more performance.Do you guys have any news on those new consoles development? It could complete the figure in the new GPU articles this year.
Penti - Friday, October 2, 2009 - link
I think you mean DX9 class hardware, PS3 who has zero DX9 support and XBOX360 has DX9c class support but a console specific version. PS3 was using OpenGL ES 1.0 with shaders and other feature from 2.0 as it was release pre OpenGL ES 2.0 spec. The game engines don't need the DX API. It doesn't matter to game content developers any way.Xbox was actually DirectX 8.1 equivalent. As said next gen consoles are years away. Larrabee and fermi will have been long out by then.
haukionkannel - Thursday, October 1, 2009 - link
Rumours says that next generation consoles are releaset around 2013-2014...But who can say...