Catalyst 5.7 Drivers: Memory Limited Performance Improvements
by Josh Venning on August 13, 2005 12:05 AM EST- Posted in
- GPUs
X700 PRO 256 and X700 128
With the 256, we see essentially the same thing as the X800 XT. There are basically no performance gains with the new drivers, and we again see some small framerate losses.
The X700 128 is quite different, though. This card gives us an example of how the catalyst 5.7 drivers can, in some cases, dramatically improve performance. All of the games here show higher framerates with the new drivers, but a few numbers in particular stand out. Half-Life 2 with AA enabled at 1600x1200 goes from 30.4 on the 5.6 drivers, to 38.1 on 5.7. This is about a 25% increase and will be a noticeable improvement in game play. 1280X1024 also sees a marked improvement; 46.2 fps to 52.5, a 13.6% increase.
We also see that with this card, FarCry gets much better framerates, specifically without AA enabled. This shows how memory-intensive this game really is. At 1280x1024 without AA, FarCry gets about 11 fps higher with the 5.7 drivers, an impressive 32.6% gain, which would definitely be noticeable. This could easily mean that X700 128 users could step up the resolution in FarCry if they've been playing at lower ones. We also see some smaller performance gains with AA enabled, but they aren't as significant as the framerates remain a bit too low to play.
Unreal Tournament 2004 sees some decent framerate improvements as well, but only with AA enabled. At 1280x1024 with AA, the 8% increase makes these settings a little more playable. It's interesting to note that this was the only card we tested that saw a performance gain in UT. This is probably because it's a very CPU limited game.
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nserra - Tuesday, August 16, 2005 - link
Why no one see if Ati claims are true?Well Why not test with the 6X AA....
Maybe enabling AF will not make the same difference as not enabling it....
Also I don’t understand the deal with always 4X AA.
I play almost all games with no AA, or 2X AA with Temporal AA enabled and 4X AF or 8X. Some times I lower Mipmap Detail Level option to Quality because almost all games give 0% image quality difference. I do that with DOOM3 and got almost 5% performance increase.
Jeff7181 - Sunday, August 14, 2005 - link
... memory optimizations help most when the memory is the limit. Nice to get some free performance... too bad you have to have a crappy card with crappy frame rates to begin with in order to see that free performance.Rand - Saturday, August 13, 2005 - link
It would have been nice had you tested how this impacted AGP and PCI-E graphics cards respectively, you commented that it should of course provide a greater benefit over PCI-E.Assuming you don't have any motherboards natively supporting PCI-E and AGP (Not the neutered AGP over PCI) you could have used an nForce 3 and nForce 4 board, given they perform quite similarly.
Any chance of doing any such tests?
On another note- what system did you test the cards on anyway?
I don't believe you made any mention of the system configuration, it's always beneficial to know the system specifications.
OvErHeAtInG - Saturday, August 13, 2005 - link
I did some extensive comparison benching with HL2 with 5.6 and 5.7 drivers. I run a 128MB 9800 Pro, 430/370, on a 4x AGP mobo, P4 2.85, 1GB DDR400 SC.I can second what they said about the 9700 Pro, as I had similar results. I play HL2 at 1280x1024, no AA. The only performance increases (as ATI specifies) come at that res and above WITH AA/AF enabled - which you do NOT play at with a 9800 pro.
So, in other words, certain res/settings go from "unplayable" to "almost playable." Which is VERY impressive, but useless. I did see a 35-82% increase in frames (much larger than what AT got):
HardwareOC Coast at 12x10, 4x8x:
Catalyst 5.6: 36.3 fps
Catalyst 5.7: 52.1 fps
HardwareOC d13c17 at 12x10, 4x8x:
Catalyst 5.6: 20.8 fps
Catalyst 5.7: 37.9 fps
At playable settings, we get a SLIGHT decrease in performance:
Guru3d Demo4 12x10 noAAnoAF
Catalyst 5.6: 103.3 fps
Catalyst 5.7: 100.3 fps
Shadowmage - Sunday, August 14, 2005 - link
Of course, this depends on what you call "playable" and "unplayable".For me, anything above 40fps is considered extremely playable.
OvErHeAtInG - Sunday, August 14, 2005 - link
Yes... if it stays above 40 fps :pJarredWalton - Saturday, August 13, 2005 - link
Strange... I took almost no performance hit when enabling 4xAF on my old 9800Pro with HL2. (I don't have it anymore, sorry - no new benches.) Going from 1024x768 to 4xAA brought less than a 5% decrease in FPS, while 1280x1024 was about a 30% performance decrease. Enabling 4xAA at 1280x1024 was another 5 to 10% loss. Of course, that was last year with 4.10 or so Cats, so I don't know what happened in the intervening time.OvErHeAtInG - Sunday, August 14, 2005 - link
4xAF only? Never tried it. Probably keeps it playable.I was using the HardwareOC benches at the time which seem to get held back by my CPU (which is weird), that's why I was running 12x10 4x8x to stress the card.
At 10x7, one can run AA AF on this card, but not 12x10... if it's still smooth enough for you, different strokes different folks
pxc - Saturday, August 13, 2005 - link
Performance went up on my XPRESS 200M 128MB w/HM laptop when I disabled the HyperMemory in the registry. :p I got rid of it before Cat 5.7 came out, so maybe the HM performance problems were fixed.AlexWade - Saturday, August 13, 2005 - link
ATI has had final 64-bit drivers for a while. Is it possible to benchmark those compared to the same 32-bit?