The Cards and The Test

Both of our cards, the 8600 GT and the 8600 GTS, feature two DVI ports and a 7-pin video port. The GTS requires a 6-pin PCIe power connector, while the GT is capable of running using only the power provided by the PCIe slot. Each card is a single slot solution, and there isn't really anything surprising about the hardware. Here's a look at what we're working with:





In testing the 8600 cards, we used 158.16 drivers. Because we tested under Windows XP, we had to use the 93 series driver for our 7 series parts, the 97 series driver for our 8800 parts and the 158.16 beta driver for our new 8600 hardware. While Vista drivers are unified and the 8800 drivers were recently updated, GeForce 7 series running Windows XP (the vast majority of NVIDIA's customers) have been stuck with the same driver revision since early November last year. We are certainly hoping that NVIDIA will release a new unified Windows XP driver soon. Testing with three different drivers from one hardware manufacturer is less than optimal.

We haven't done any Windows Vista testing this time around, as we still care about maximum performance and testing in the environment most people will be using their hardware. This is not to say that we are ignoring Vista: we will be looking into DX10 benchmarks in the very near future. Right now, there is just no reason to move our testing to a new platform.

Here's our test setup:

System Test Configuration
CPU: Intel Core 2 Extreme X6800 (2.93GHz/4MB)
Motherboard: EVGA nForce 680i SLI
Chipset: NVIDIA nForce 680i SLI
Chipset Drivers: NVIDIA nForce 9.35
Hard Disk: Seagate 7200.7 160GB SATA
Memory: Corsair XMS2 DDR2-800 4-4-4-12 (1GB x 2)
Video Card: Various
Video Drivers: ATI Catalyst 7.3
NVIDIA ForceWare 93.71 (G70)
NVIDIA ForceWare 97.94 (G80)
NVIDIA ForceWare 158.16 (8600)
Desktop Resolution: 1280 x 800 - 32-bit @ 60Hz
OS: Windows XP Professional SP2

The latest 100 series drivers do expose an issue with BF2 that enables 16xCSAA when 4xMSAA is selected in game. To combat this, we used the control panel to select 4xAA under the "enhance" application setting.

All of our games were tested using the highest selectable in-game quality options with the exception of Rainbow Six: Vegas. Our 8600 hardware had a hard time keeping up with hardware skinning enabled even at 1024x768. In light of this, we tested with hardware skinning off and medium blur. We will be doing a follow up performance article including more games. We are looking at newer titles like Supreme Commander, S.T.A.L.K.E.R., and Command & Conquer 3. We will also follow up with video decode performance.

For the comparisons that follow, the 8600 GTS is priced similarly to AMD's X1950 Pro, while the 8600 GT competes with the X1950 GT.

The New Face of PureVideo HD Battlefield 2 Performance
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  • deathwalker - Wednesday, April 18, 2007 - link

    So, whats the word on the Ultra version of the 8600? Has that fallen to the wayside?
  • crystal clear - Wednesday, April 18, 2007 - link

    Interview: NVIDIA's Keita Iida
    The future of Direct X, Crysis and PS3 under the spotlight.

    Keita Iida, Director of Content Management at NVIDIA sat down with IGN AU to discuss all things Direct X 10 and the evolution of their Geforce graphics cards. Iida goes into detail on the differences between developing for the PS3's RSX graphics processor, and the latest development tools to hit the scene.


    quote:
    Selected portions of the interview-


    IGN AU: What are your thoughts on Microsoft effectively forcing gamers to upgrade to Vista in order to run Direct X 10 - when there's no real reason why it can't run on Windows XP?

    Keita Iida: It's a business and marketing decision.

    IGN AU: Can you comment on what happened with NVIDIA's Vista drivers? You guys have had access to Vista for years to build drivers and at the launch of Vista there were no drivers. The ones that are out now are still basically crippled. Why did this happen?

    Keita Iida: On a high level, we had to prioritise. In our case, we have DX9, DX10, multiple APIs, Vista and XP - the driver models are completely different, and the DX9 and 10 drivers are completely different. Then you have single- and multi-card SLI - there are many variables to consider. Given that we were so far ahead with DX10 hardware, we've had to make sure that the drivers, although not necessarily available to a wide degree, or not stable, were good enough from a development standpoint.

    If you compare our situation to our competitor's, we have double the variables to consider when we write the drivers; they have much more time to optimise and make sure their drivers work well on their DX10 hardware when it comes out. We've had to balance our priorities between making sure we have proper DX10 feature-supported drivers to facilitate development of DX10 content, but also make sure that the end user will have a good experience on Vista. To some degree, I think that we may have underestimated how many resources were necessary to have a stable Vista driver off the bat. I can assure you and your readers that our first priority right now is not performance, not anything else; it's stability and all the features supported on Vista.

    IGN AU: So what kind of timeline are we looking at until the end user can be comfortable with Vista drivers? With DX9 drivers that work as stably and quickly as they do with XP?

    Keita Iida: We're ramping up the frequency of our Vista driver releases. Users will probably understand that we release a number of beta drivers on our site, so we're making incremental progress. We believe that, in a very short time we will have addressed the vast majority, if not all of the issues. We've had teams who were working on other projects who have mobilised to make sure that as quickly as possible we have the drivers fixed. I'm not going to give you an exact timeframe, but it's going to be very soon. We're disappointed that we couldn't do it right off the bat, but we hear what everyone is saying and we're willing to fix it.

    http://pc.ign.com/articles/780/780314p1.html">http://pc.ign.com/articles/780/780314p1.html
  • xpose - Tuesday, April 17, 2007 - link

    This next gen purevideo stuff sounds amazing. I thought I was gonna have to get a new motherboard and dual core cpu to play some HD-DVD content smoothly. Please, do try and rush testing the purevideo stuff ASAP. Blu-ray and hd-dvd is growing. . .
  • shabby - Tuesday, April 17, 2007 - link

    128bit/256meg for $200 bucks? Gimme a break.
  • Sunrise089 - Tuesday, April 17, 2007 - link

    Unless these cards are majically fast under DX10 (and we all know they won't be, they will play Crysis, but not quickly) they offer less performance than even midrange parts from the last get.

    Anyone remember how a 6600GT offreed 9800pro beating performance, and how nVidia sold millions of them. I don't see that happening here. What I do see is a wait-and-see attitude. Does anyone else think it's VERY suspicious that there are no 64 shader cards? Here is what may happen: nVidia waits for the midrange AMD cards to emerge. If they offer better performance, nVidia slashes prices of these and releases a 8800GS with 64 shaders for $200. I won't be surprised at all if that's what we have in 3 months.
  • JarredWalton - Tuesday, April 17, 2007 - link

    We've got 128 SP on the GTX, 96 on the GTS... and then 32 on the G84. I'd say there's definitely room for 64 SP from NVIDIA, and possibly 48 SP as well. Will they go that route, though? Unless they've already been working on it, doing a new chip will cost quite a bit of time and effort. I was expecting 8600 to be 64 SP and 8300 to be 32 SP before we had any details, but then the 8600 probably would have been too close to the 8800.
  • kilkennycat - Tuesday, April 17, 2007 - link

    Er, wait (not too long) for nVidia's re-roll of the 8xxx-series on 65nm... You might just get your wish. I believe that nV is copying Intel's 'tic-toc' process strategy - architecture and go to production on a mature process (80nm half-node), then transfer and refine the implementation on the new process. Note the interesting and important tweaks in the implementation of the 8600 vs 8800... which gives a glimpse of the future 65nm 9xxx(??)-family architecture but with higher numbers of stream-processors and high-precision math processing for the expected GPGPU applications.

    nVidia has already hinted that the successor to the 8800 will be available before the end of 2007, and no doubt will be on 65nm for the obvious cost and yield reasons. If the R600 turns out to be a true contender for the 8800 "crown" in the same price-range, then I fully expect nV to accelerate the appearance of the 8800 successor. No doubt the design was started long before the 8800 itself was production-available.
  • Toebot - Tuesday, April 17, 2007 - link

    No, nothing to sneeze at, just something to blow my nose on! Utter wretch. This card is NVidia's attempt to milk the Vista market, nothing more.
  • DerekWilson - Tuesday, April 17, 2007 - link

    We should at least wait and see what DX10 performance looks like first.
  • AdamK47 - Tuesday, April 17, 2007 - link

    With what software?

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