OpenCL 1.0: The Road to Pervasive GPU Computing
by Derek Wilson on December 31, 2008 6:40 PM EST- Posted in
- GPUs
Open, Closed, Proprietary ... Sorting out the Confusion
Over the past few months, we've seen plenty of confusion over the direction NVIDIA and AMD are taking with respect to GPU computing. This isn't helped by either AMD or NVIDIA who both tend to tout the advantages of their approach and the disadvantages of the other guy's take on it.
AMD and supporters tend to claim that NVIDIA's CUDA is not optimal because it is not an open standard and that AMD supports openness because their solution (Brook+) is open source. But Brook+ isn't an open standard either: it was developed at Stanford University and hasn't been standardized. While the source for the Brook+ compiler is available, it would take a large investment to retool it for NVIDIA hardware. Even then, you'd need to build different versions of a program for AMD and NVIDIA platforms. The original GPGPU based Brook is a different story as it generated OpenGL code to do the GPGPU work, but modifying it to generate CAL code makes it very not interoperable and not very open or standard. At least as those terms are used when talking about languages, APIs and interoperability.
NVIDIA isn't much better though. They tend to act like anything AMD does is to copy them and amounts to nothing because CUDA for C is the gold standard for GPU computing and they don't have it, which just isn't the case. In fact, AMD started demonstrating concerted efforts to advance GPU computing before we saw anything from NVIDIA, and in much more interesting ways.
With R580 AMD (then ATI) actually published part of their ISA and called the initiative CTM (for Close to Metal). Before we had a beta version of CUDA, we had folding@home GPU accelerated on R520 and R580. Beyond that, CUDA for C has done really well in the HPC (high performance computing) space, but it hasn't caught on in the consumer space. Neither AMD nor NVIDIA have a viable consumer oriented solution for GPU computing.
So NVIDIA has the HPC market with CUDA and have gotten some universities to start teaching data parallel programming using CUDA for C. AMD could make an investment in the CUDA for C language and create either their own compiler (nothing is stopping them). But then you still have the same problem of interoperability as if NVIDIA implemented Brook+. If NVIDIA or AMD want to make their solution work with the other guy, they would need to write a wrapper to translate CAL to PTX or PTX to CAL. Or we could go a different direction and work on building an industry standard virtual ISA for data parallel architectures. But I doubt that effort would ever take off.
So the bottom line is that both AMD and NVIDIA support both proprietary (Brook+ and CUDA for C) and open standard (OpenCL) solutions. There are further differences between Brook+ and CUDA, but the important part is that these proprietary solutions are not ever going to be able to produce one binary that runs on both AMD and NVIDIA hardware both because of the approach used and the fact that AMD and NVIDIA aren't going to work closely enough to make something like that work. At least in the foreseeable future.
OpenCL, on the other hand, offers developers the ability to write an application once, compile it once, and expect it to run on all major GPU hardware. Something that could never happen with ether CUDA or Brook+.
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v12v12 - Wednesday, January 7, 2009 - link
Testing123, ignore plzcorporategoon - Tuesday, January 6, 2009 - link
Did this article go through an editor?chizow - Friday, January 2, 2009 - link
Kind of surprising you didn't directly address this given the amount of FUD being thrown around with regards to PhysX, particularly from AMD and its supporters. You indirectly answered what I had already suspected however, that given Nvidia has stated they plan CUDA to be fully portable to both OpenCL and DX11 there should also be no portability issues for AMD and Brook+:I'm guessing the unfinished thought from the first sentence should read something like "or write a CUDA to Brook+ wrapper" as thats essentially what the last part suggests. Since both vendors will write wrappers for their code to OpenCL, perhaps this wrapper could pull double duty, although it would double the amount of transcoding needed. Less than efficient for sure, but certainly better than a complete impasse due to incompatibility.
ltcommanderdata - Friday, January 2, 2009 - link
Are you suggesting that hardware PhysX acceleration will come to AMD GPUs as soon as nVidia and AMD enable hardware OpenCL support? Because I don't think it's that simple.nVidia seems to have rebranded the meaning of CUDA. Maybe it's all just marketing speak, but CUDA before seemed to mean using nVidia GPUs for GPGPUs operation in general. But now since OpenCL, CUDA seems to more specifically related to the GPGPU interface to nVidia GPUs with languages being separate on top, namely OpenCL, DX11 and C for CUDA. If PhysX is written in C for CUDA, which it no doubt is seeing there wasn't anything else available up to now, then adding support for the OpenCL language in the CUDA interface layer won't help get PhysX supported on AMD GPUs. PhysX will still be written in nVidia's proprietary language which AMD GPUs can't understand. To support AMD GPUs, either nVidia will have to rewrite PhysX from C for CUDA to OpenCL, which would be awfully generous of them or AMD will have to make a C for CUDA to CAL translator and hope PhysX doesn't have any nVidia hardware specific optimizations, which it no doubt has, to mess things up.
apanloco - Friday, January 2, 2009 - link
Anyone knows if multiple applications can take advantage of OpenCL at the same time? I think OpenGL is exclusive to one application, but if OpenCL is used by regular applications this could be a problem?
yyrkoon - Thursday, January 1, 2009 - link
"With R580 AMD (then ATI) actually published part of their ISA and called the initiative CTM (for Close to Metal). Before we had a beta version of CUDA, we had folding@home GPU accelerated on R520 and R580"I also read an interview through gamedev.net where ATI was emulating Direct 3D 10 calls in hardware on one of their x1900xtx's ( Direct 3D 9 hardware )long before I heard about folding@home on the GPU. I remember being so impressed with the technology, that I could not wait until Vista + Directx 10 titles became available. Too bad that there are so few ( if any ) titles that currently take advantage of this technology in the ways I had hoped. Hopefully that will change soon.
ltcommanderdata - Thursday, January 1, 2009 - link
http://www.tgdaily.com/content/view/38764/140/">http://www.tgdaily.com/content/view/38764/140/It's interesting that you mentioned that AMD and nVidia look to be continuing to push their proprietary GPGPU solutions, but AMD has actually made statements they are abandoning their proprietary CTM GPGPU implementation and are moving fully to OpenCL. Admittedly, its probably just a realization that CTM isn't taking off as fast as CUDA and it's in their best interest to push OpenCL. In comparison, nVidia will continue to develop their own CUDA implementation alongside OpenCL.
I wonder if you can get a statement from nVidia whether they will move PhysX to OpenCL? Right now I believe PhysX is written in C for CUDA and of course requires nVidia GPUs for hardware acceleration. If they moved to OpenCL, then AMD GPUs would support it as well. Although perhaps nVidia prefers to keep PhysX to themselves as a product differentiator.
It'd also be interesting if you could ask AMD whether older GPUs like the X1600, X1800, and X1900 will be supported in OpenCL? You already pointed out in your article that the RV530, R520, and R580 had GPGPU folding@home clients so they are certainly capable of GPGPU operation. It'd probably be in ATI's own interest to have as large an OpenCL base as possible and ATI's original FireStream dedicated GPGPU card was R580 based as well. Apple could probably help them as well seeing the number of X1600 and X1900 used in various iMac, MacBook Pro, and Mac Pro generations that could use support for OpenCL in Snow Leopard.
And I agree with melgross that it's strange Apple got no mention in the article seeing that they pretty much developed OpenCL, then submitted it to Khronos, and was no doubt a major driving force behind the quick ratification in order to get it ready for Snow Leopard. And I believe Apple's Aaftab Munshi was the chair of the OpenCL working group.
danger22 - Thursday, January 1, 2009 - link
i am looking forward to the day when I can run my finite element simulations on my GPU. come on Ansys its time for a GPGPU Multiphysics!Amiga500 - Thursday, January 1, 2009 - link
Same boat, same boat... with both CFD and FEA.Have you heard of FEAST-GPU (from Dortmund university)?
Its a GPU accelerated FE package - unfortunately it isn't out in the public domain yet.
Anyhow - from my own digging, I'm not sure if the CPU is a major bottleneck for FE simulations - a lot of what I see tends to point towards the hard-drive and I/O performance.
Sheep100 - Sunday, January 4, 2009 - link
If you provide enough RAM to the analysis you definitely end up CPU limited for single core runs. We have 24 - 32 GB per node for Abaqus and Nastran analyses. The nodes get RAM - bandwidth limited when stepping up the number of cores used or the number of concurrent runs on a node. We are looking forward to the core i7/Nehalem Xeon systems coming soon that will provide a big improvement here. (These codes run slower on Opteron cores.)GPGPU versions of Abaqus, Nastran & Ansys would be very interesting given the large memory bandwidth available on the high end cards. I suspect that re-writing & validating the various solver algorithms to target OpenCL would be a long process. I'm also unsure how possible it is to get data parallelism out of them since the scaling rate of Abaqus, for example, on multi-core systems, even with good bandwidth, is not anywhere near linear. Although this might just highlight the deficiency of the current method of extracting parallelism.