Quake III Arena quaver.dm3 - Athlon 750
Cards, on the whole, usually do not have a problem with Quaver when at low resolutions. The demo initially stressed cards very heavily when at higher resolutions and colors due to the large texture sizes which caused AGP texturing. At 640x480x16 as well as 32, we find that the Radeon is somewhat lacking in performance. This is most likely a result of poor drivers.
At 800x600x32 we see that cards start dropping in performance significantly. Luckily, the implementation of OpenGL (S3TC) compression enables the GeForce cards to not react to the large textures Fortunately for ATI, the Radeon has built-in OpenGL compression which is compatible with NVIDIA's S3TC compression method. As a result of this, the Radeon does not react when the large amount of information is being passed to it, as the card's performance is only somewhat slower than the GeForce 2 GTS.
Once again we see that non S3TC compatible cards drop significantly in performance when at the high resolutions and color depths. The Radeon is able to perform with the best of them, falling well behind the GeForce 2 GTS cards when in 16-bit color, but coming very close in 32-bit mode.
2 Comments
View All Comments
Thatguy97 - Tuesday, May 5, 2015 - link
ahh i remember anadtechs jihad against atiwow im dating myself
Frumious1 - Monday, August 29, 2016 - link
I don't remember it at all. The only thing I recall is a bunch of whiny ass fanboys complaining when their chosen CPU, GPU, etc. didn't get massive amounts of acclaim. The very first Radeon cards were good, but they weren't necessarily superior to the competition. You want a good Radeon release, that would be the 9700 Pro and later 9800 Pro -- those beat Nvidia hands down, and AnandTech said as much.