Actually these could be much better if you care about response time. Just fyi the best 1ms monitors achive an average of 4ms response. Many are much worse. This is typically rated by the point at which 90% of the transition is achieved for each starting and ending brightness level.
Meaning at 240hz most of each frame is displayed as a transition between colors. Meaning its blured significantly.
Depending on input lag and blur reduction modes these could be even better still. So yeah these are actually better than anything that has ever been for sale in terms of response time. You should shut up with your whining.
Ulmb is an nvidia branded blur reduction mode. While other blur reduction modes sometimes let you go above 144hz they can have increased crosstalk (combining the colors of two frames) and usually require user calibration to be optimal. ULMB is pre configured and usually gives a great experience right out of the box. These are free sync so they may have 240hz blur reduction modes and the fast response time would give reduction in crosstalk. But you need to push 240fps to really get an optimal experience this way.
The best thing in my opinion would be a variable refresh rate blur reduction mode but it would likely be expensive or problematic.
Very impressive Opencg -- you're correct, and you must have learned the information from Blur Busters. (I'm the Founder of Blur Busters here).
0.6ms GtG will greatly reduce strobe crosstalk and may be possible to do 240Hz blur reduction with very minimal user calibration. It's essentially the art of cramming GtG into the VBI, and hiding the GtG in the dark period between strobe backlight flashes. Briefer refresh cycles (1/240sec = 4ms) means very little time to hide GtG between refresh cycles made visible to eye.
1ms response is measured industry standard GtG10% thru GtG90% transition. The full GtG100% will often need a full refresh cycle (or two) to fully transition to final color. Which indeed is 4ms in the case of 240Hz monitors (1/240sec = 4ms). However, the majority (80% of the curve) of response time is completed in that 1ms, ignoring the beginning and end of the GtG curve. Very well-tuned overdrive can mean that the majority of the photons from pixel response is pushed very early in the curve, e.g. the first 1-2ms. Players can begin reacting at the stimulus of roughly GtG10% so that's often a good measurement baseline, though different lag tests measure lag to GtG50% or GtG100%, depending on the test-website's goal. In high speed video, it's like the new refresh cycle becoming roughly 10% visible (alphablend like transition effect from old refresh cycle to new refresh cycle) -- humans don't necessarily need GtG100% to begin the reaction-time stimulus.
AH HA HA HA..RGB is so overdone so many things use it and the product generally tends to "suffer" because they prioritize RGB at the cost of everything else to hit a price "target" same goes with the crud load of cases these days that are all about "closed in" glass type to show off the RGB "who cares about cooling" ^.^
0.5ms pixel response times become more important at 240Hz and even 480Hz+ where pixel response time is a significant fraction of a refresh cycle.
In addition, 0.5ms can help improve strobe-based motion blur reduction (reduced strobe artifacts) by being able to hiding even more of LCD GtG in the VBI (blanking interval between refresh cycles).
It will also help bring strobeless ULMB -- motion blur reduction via ultra high refresh rates in future monitors (480Hz+). A good read is the Blur Busters Amazing Journey to Future 1000Hz Monitors, located at www.blurbusters.com/1000hz-journey
Yeah, great, response time. What about input lag? More more important to have an input lag of around 1 ms than the usual 15 to 30 ms. There have been panels with ~1 ms input lag, as far back as 7 years, so they cant claim that its not possible.
We need a wesite that does quality measurements of input lag for competitive gaming monitors. There are a few but they dont review every monitor. Typically gsync monitors have good input lag though. Freesync can as well but the odds are not as good.
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12 Comments
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imaheadcase - Wednesday, November 21, 2018 - link
Hey look another hundred monitors that is the exact same thing as years past rebranded. Even kept the ugly design.deil - Wednesday, November 21, 2018 - link
So many numbers so confusingly similar to last gen that I bought dellOpencg - Wednesday, November 21, 2018 - link
Actually these could be much better if you care about response time. Just fyi the best 1ms monitors achive an average of 4ms response. Many are much worse. This is typically rated by the point at which 90% of the transition is achieved for each starting and ending brightness level.Meaning at 240hz most of each frame is displayed as a transition between colors. Meaning its blured significantly.
Depending on input lag and blur reduction modes these could be even better still. So yeah these are actually better than anything that has ever been for sale in terms of response time. You should shut up with your whining.
Diji1 - Thursday, November 22, 2018 - link
Last I checked ULMB cannot go higher than 144Hz - maybe that's changed on more recent models of monitor like this though.I prefer using 144Hz ULMB over 240Hz so what you say makes sense.
Opencg - Thursday, November 22, 2018 - link
Ulmb is an nvidia branded blur reduction mode. While other blur reduction modes sometimes let you go above 144hz they can have increased crosstalk (combining the colors of two frames) and usually require user calibration to be optimal. ULMB is pre configured and usually gives a great experience right out of the box. These are free sync so they may have 240hz blur reduction modes and the fast response time would give reduction in crosstalk. But you need to push 240fps to really get an optimal experience this way.The best thing in my opinion would be a variable refresh rate blur reduction mode but it would likely be expensive or problematic.
mdrejhon - Tuesday, December 25, 2018 - link
Very impressive Opencg -- you're correct, and you must have learned the information from Blur Busters. (I'm the Founder of Blur Busters here).0.6ms GtG will greatly reduce strobe crosstalk and may be possible to do 240Hz blur reduction with very minimal user calibration. It's essentially the art of cramming GtG into the VBI, and hiding the GtG in the dark period between strobe backlight flashes. Briefer refresh cycles (1/240sec = 4ms) means very little time to hide GtG between refresh cycles made visible to eye.
mdrejhon - Tuesday, December 25, 2018 - link
1ms response is measured industry standard GtG10% thru GtG90% transition. The full GtG100% will often need a full refresh cycle (or two) to fully transition to final color. Which indeed is 4ms in the case of 240Hz monitors (1/240sec = 4ms). However, the majority (80% of the curve) of response time is completed in that 1ms, ignoring the beginning and end of the GtG curve. Very well-tuned overdrive can mean that the majority of the photons from pixel response is pushed very early in the curve, e.g. the first 1-2ms. Players can begin reacting at the stimulus of roughly GtG10% so that's often a good measurement baseline, though different lag tests measure lag to GtG50% or GtG100%, depending on the test-website's goal. In high speed video, it's like the new refresh cycle becoming roughly 10% visible (alphablend like transition effect from old refresh cycle to new refresh cycle) -- humans don't necessarily need GtG100% to begin the reaction-time stimulus.godrilla - Wednesday, November 21, 2018 - link
At least they they broke away from the rgb lighting on last last gen technology sold at todays premium price. lol.Dragonstongue - Wednesday, November 21, 2018 - link
AH HA HA HA..RGB is so overdone so many things use it and the product generally tends to "suffer" because they prioritize RGB at the cost of everything else to hit a price "target" same goes with the crud load of cases these days that are all about "closed in" glass type to show off the RGB "who cares about cooling" ^.^mdrejhon - Thursday, November 22, 2018 - link
0.5ms pixel response times become more important at 240Hz and even 480Hz+ where pixel response time is a significant fraction of a refresh cycle.In addition, 0.5ms can help improve strobe-based motion blur reduction (reduced strobe artifacts) by being able to hiding even more of LCD GtG in the VBI (blanking interval between refresh cycles).
It will also help bring strobeless ULMB -- motion blur reduction via ultra high refresh rates in future monitors (480Hz+). A good read is the Blur Busters Amazing Journey to Future 1000Hz Monitors, located at www.blurbusters.com/1000hz-journey
Beaver M. - Saturday, November 24, 2018 - link
Yeah, great, response time.What about input lag? More more important to have an input lag of around 1 ms than the usual 15 to 30 ms. There have been panels with ~1 ms input lag, as far back as 7 years, so they cant claim that its not possible.
Opencg - Sunday, November 25, 2018 - link
We need a wesite that does quality measurements of input lag for competitive gaming monitors. There are a few but they dont review every monitor. Typically gsync monitors have good input lag though. Freesync can as well but the odds are not as good.